WarRatsG Posted August 29, 2011 Share Posted August 29, 2011 In my experience, I just took a mod that altered normal oblivion races, switched the master to work for Nehrim instead of Oblivion, then voila: all Oblivion and Nehrim Playable races are combined. To alter a master file you just need Wrye Bash. Download it and load it up. Then select the mod you want to port (in my case, Elaborate Eyes by Nequam). Over to the right you should see a box, with a list of it's master files. All you have to do is click on that box, get rid of the warning message, then click "Change To" (or something like that). At that point you just have to find Nehrim esm in your data directory, double click it and instead of "Oblivion.Esm" the list should have "Nehrim.Esm" at the top. If the mod has more than one master then you have to change that master too, especially if it relies on Oblivion Esm. You can set it to "Nehrim English.esp if you have to". Any problems doing this, pm me. Link to comment Share on other sites More sharing options...
alex61821 Posted October 13, 2011 Share Posted October 13, 2011 In my experience, I just took a mod that altered normal oblivion races, switched the master to work for Nehrim instead of Oblivion, then voila: all Oblivion and Nehrim Playable races are combined. To alter a master file you just need Wrye Bash. Download it and load it up. Then select the mod you want to port (in my case, Elaborate Eyes by Nequam). Over to the right you should see a box, with a list of it's master files. All you have to do is click on that box, get rid of the warning message, then click "Change To" (or something like that). At that point you just have to find Nehrim esm in your data directory, double click it and instead of "Oblivion.Esm" the list should have "Nehrim.Esm" at the top. If the mod has more than one master then you have to change that master too, especially if it relies on Oblivion Esm. You can set it to "Nehrim English.esp if you have to". Any problems doing this, pm me. I tried to do this with Wrye Bash. when i open Wrye Bash it changes the .esm and .esp file names to .esm.ghost and .esp.ghost so then i cant use the change master option because i cant select the nehrim.esm anymore since it is a .ghost file now. how do i get around Wrye Bash changing the file extension when it loads? Link to comment Share on other sites More sharing options...
alex61821 Posted October 13, 2011 Share Posted October 13, 2011 (edited) In my experience, I just took a mod that altered normal oblivion races, switched the master to work for Nehrim instead of Oblivion, then voila: all Oblivion and Nehrim Playable races are combined. To alter a master file you just need Wrye Bash. Download it and load it up. Then select the mod you want to port (in my case, Elaborate Eyes by Nequam). Over to the right you should see a box, with a list of it's master files. All you have to do is click on that box, get rid of the warning message, then click "Change To" (or something like that). At that point you just have to find Nehrim esm in your data directory, double click it and instead of "Oblivion.Esm" the list should have "Nehrim.Esm" at the top. If the mod has more than one master then you have to change that master too, especially if it relies on Oblivion Esm. You can set it to "Nehrim English.esp if you have to". Any problems doing this, pm me. I tried to do this with Wrye Bash. when i open Wrye Bash it changes the .esm and .esp file names to .esm.ghost and .esp.ghost so then i cant use the change master option because i cant select the nehrim.esm anymore since it is a .ghost file now. how do i get around Wrye Bash changing the file extension when it loads? ok i found the do not ghost setting in wrye bash and setup my .esp to use the nehrim master and it all worked nicely. got pretty woman working with bbb ya me! Thank you so much for the help. Edited October 13, 2011 by alex61821 Link to comment Share on other sites More sharing options...
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