Dbrock1980 Posted January 30, 2016 Share Posted January 30, 2016 hi folks. I'm trying to figure out the best approach to making this bard script. Now I know that bards songs are limited to their voice types, so not all songs can be done by one bard. What id like to have the script do is for one particular voice type (female even toned) (also, I believe the songs are only available after certain points in the main quests or other quests) be able to request any of the songs associated with that voice type regardless of how far along you are on any quest lines. does this need to be done this way or should I look at the quests for bards, duplicate them and remove the requirements for them. Then go into the vanilla scripts and fill them out that with under properties? Not really sure what's the best way to do this And any help would be fantastic Thanks! Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted January 30, 2016 Share Posted January 30, 2016 The final song that's accessable after defeating AlduinAlso the available songs are based on the CW, eg: nord or imperial. If it's for a custom bard then write your own dialogue and subclass the bard scenes for the song, if your trying to make for all bards to be able to play any song, then it's a little tricky to do and you'll probably break compatability with other mods that are using or editing the native bard system. I made a Be Bard mod I never released a while back.EG: ask anyone to be a bard and play a song or imnstrumental.If they didn't have the voice type, then only offer instrumental. There are some limits though as only one bard can play at a time.So if the player was at their house and said to a NPC play a song and then turned to another npc and said play a song then the first NPC would stop and the second NPC would start. I did it by creating my own brief dialogue and used the bard scenes.I didn't edit any of the vanilla bard quests or dialogue or conditions to get it to work. I got up to a point where I was working on making so if the NPC didn't have the right voice type for a song, then spoof them with the right voice type just so they could sing the song, but I got side tracked with another personal project and put the whole thing on hold and never got back to it. Link to comment Share on other sites More sharing options...
Dbrock1980 Posted January 31, 2016 Author Share Posted January 31, 2016 Awesome! To answer your question its for a custom bard for my house mod. Though I've never written dialogue or anything like that this far. Is there a tutorial that you know of that goes over it? I'm sure it can't be that hard to do. But it is possible to have her sing any song without having to do any of the CW stuff or kill alduin? Link to comment Share on other sites More sharing options...
sLoPpYdOtBiGhOlE Posted January 31, 2016 Share Posted January 31, 2016 (edited) Tale of the Tongues song (after defeating Alduin) is pretty well conditioned out at every turn of it's existence.. eg:The BardSongsScript has a check for random song (Quest Stage MQ306 > 0) before forcing the bard into the bard alias (this is bypassable without editing native scripts)Conditions on the Scene (Quest Stage MQ306 > 0) ... (Not bypassable without editing native conditions or quest)Each line of the shared Info in the quest Misc tab is also conditioned (Quest stage MQ306 > 0)... (Not bypassable without editing native conditions or quest) So if your not wanting to edit the actual vanilla quests or scripts and want to make it so your bard will sing the song before defeating alduin then you'd need to:extract the audiocreate a new questadd the extracted audio under the Misc tab as Shared info and use your own dialogue.Create the Scene for the songAnd create your own scripts to trip it all off. For the other songs you can bypass the conditions on most and have all songs available (not two tounges) by using the vanilla scripts and quests without editing those vanilla scripts with your own scripts and dialogue quest. Either way it's just not easy or I should say learning curve is at a medium level to do what your after without editing the vanilla quest and dialogue (which I'd advise against editing the vanilla scripts and quests). Edited January 31, 2016 by sLoPpYdOtBiGhOlE Link to comment Share on other sites More sharing options...
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