MidbossVyers Posted April 27, 2011 Share Posted April 27, 2011 (edited) Could someone make a lesser power for vampires (25% or higher, cost 5 magicka) that forces vampires to turn to 100%? Kinda like a blood madness power. After using this, the vampire gets 100% vampirism and can easily turn back to 25% by feeding. Also, I'm not sure if this is already the case, but could you make Mages' Guild and Dark Brotherhood members not attack 100% vampires (I've heard that normal guards do), seeing as how they have know and accept the existences of certain other vampires (Count Janus Hassildor and Vicente Valtieri, respectively)? Of course, it's implied that all the associated advantages and disadvantages are part of the powers. Edited April 27, 2011 by MidbossVyers Link to comment Share on other sites More sharing options...
MidbossVyers Posted May 5, 2011 Author Share Posted May 5, 2011 Could someone make the spell at least, if not the dispositions? Link to comment Share on other sites More sharing options...
MidbossVyers Posted May 18, 2011 Author Share Posted May 18, 2011 (edited) Is this spell really that hard to make or perhaps it's too simple? Just for vanilla vampirism. Again, be sure to include all the vampire stat modifications and powers. Edited May 18, 2011 by MidbossVyers Link to comment Share on other sites More sharing options...
Kuraikiba Posted May 19, 2011 Share Posted May 19, 2011 If you enter the Testinghall (type coc testinghall) And circle around the doors, one will be unlabeled ("Wooden door to"), if it contains crates, find the other one like that back in the Testinghall. Or, do coc TestVampireInterior. That will take you to a room with two floors. On the Second floor are two tombstones. The second is labeled "click me to become a full vampire". That activates a script upon clicking. Then, make a lesser power in the spells section of the CS. Set the Spell effect as Script Effect, and search for the script, Vampire100TestScript. Set the Script effect for the lesser power to that script, and do cast on self. Finally, modify the script, to remove the parts pertaining to doonce scripting. So the new script is: ScriptName Vampire100TestScript Begin OnActivate if isActionRef player == 1 player.addspell Vampirism100 player.addspell Vampirism100Att player.addspell Vampirism100skills player.addspell VampireEmbraceofShadows player.addspell VampireSeduction player.addspell VampireReignofTerror player.addspell VampireHuntersSight set PCVampire to 4 MessageBox "Full vampirism added"endif endif End That should work. If that does not work, custom tailor a script to do those on Spell Cast. Link to comment Share on other sites More sharing options...
MidbossVyers Posted May 19, 2011 Author Share Posted May 19, 2011 Ah, thanks for reminding me about the Testing Hall. Using that, I managed to solve this problem: http://www.thenexusforums.com/index.php?/topic/317939-vampirism-stuck/page__p__2912571__fromsearch__1#entry2912571 The reason that I wanted this lesser power so much was to trouble that problem. Seeing as how the Testing Hall's vampire tombstone solved that (for now), I don't really need to request or create this lesser power. Link to comment Share on other sites More sharing options...
Kuraikiba Posted May 20, 2011 Share Posted May 20, 2011 You are welcome then. Link to comment Share on other sites More sharing options...
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