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Spell Effectiveness


wollam11

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OOO modifies these settings within its own esp file. It modifies the parameter fMagicArmorPenaltyMax and fMagicArmorPenaltyMin. Changes the Vanilla parameters from 0.3/0.05 to 0.6/0.12. You have to change the value within the esp itself. However, no guarantee that this will fix your problem if it's fluctuating.

 

88% looks to be your max efficiency in OOO, but it's dropping to 78%. You don't have any odd spells that mess with your armour skill do you?

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I have a spell that I use from the mod "Kvatch Aftermath". It's called lich shield lvl2- basically it adds a 20% shield to my armor rating for 1800 seconds. Could that be the issue?
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I have a spell that I use from the mod "Kvatch Aftermath". It's called lich shield lvl2- basically it adds a 20% shield to my armor rating for 1800 seconds. Could that be the issue?

 

I don't think it would but it couldn't hurt to try. Basically I was curious about things that affect your armour skills which have a direct effect on your casting penalty. If you are conjuring bound armour that could be affecting it as bound armour is considered heavy armour.

 

There are some mods that modify spell effectiveness based on fatigue but I don't see anything there of the sort.

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