subzerus Posted June 17, 2007 Share Posted June 17, 2007 sorry for the roughness, of the map's. but just wanted to post them here. someone may like them. and deiced to do them. all info will be on a text doc. if anyone is interested in doing this. the number's will coincide with trap's, Treasure etc etc on the Text doc also PM me if interested. Thank you Rater, than bumping mine. i'll editThanks Vagrant0. for the comment's but as i said. these are just rough maps. if anyone was interested in doing them, they could make any changes needed to fit with oblivion i'm no modder, or i would do them myself. and the basic layout of the levels are like the inside of a Castle. and those narrow hallway's are not supposed to be that tiny. nor hallway's at all. they just where there. to show that a door would connect to that room is all Link to comment Share on other sites More sharing options...
Vagrant0 Posted June 18, 2007 Share Posted June 18, 2007 sorry for the roughness, of the map's. but just wanted to post them here. someone may like them. and deiced to do them. all info will be on a text doc. if anyone is interested in doing this. the number's will coincide with trap's, Treasure etc etc on the Text doc also PM me if interested. Thank youOff hand, you're going to need to provide more information here. Your level design looks a bit troublesome depending on what tileset you had in mind, Most of the tilesets that allow for large rooms require a significant transition space to have fairly narrow passages. Also, none of the existing tilesets allow for walls to be that thin, or for little nooks to be that close to corners or for those nooks to even be that small. There would also need to be extra space for height transitions. If you can't do it with an existing tileset, you would have to hope that someone who can make statics would have the extra months it would probably take to make one that would work. Link to comment Share on other sites More sharing options...
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