viking99 Posted April 28, 2011 Share Posted April 28, 2011 Hi I have a small problem getting a npc to follow the player through doors. I am using a simple follow package it works fine but the npc won´t follow into another cell. 1. Is there a setting I have missed or do I need to attach a script to the npc? I don´t need a full companion wheel of functions. The npc is a part of the quest and are supposed to follow the player from one place back to the homebase. All I need is the ability to follow the player through doors. 2. The npc have several REFs in the gameworld but only one of them should follow the player. I assume I use getStage to trigger the use of the script on the base form. Is there a way of removing the script after I am done with it I wouldn't want it to eat game resources? 3. If a script is needed how should it look like. I assume I use placeAtMe together with the function getdistance but I am not quite sure how to do it. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 28, 2011 Share Posted April 28, 2011 Make sure the 'no low level processing' box is not ticked. Link to comment Share on other sites More sharing options...
viking99 Posted April 28, 2011 Author Share Posted April 28, 2011 (edited) Make sure the 'no low level processing' box is not ticked. The box is not ticked, any other ideas? There are some flags under the follow package for locking and unlocking doors are they relevant for a already unlocked door? Edited April 28, 2011 by viking99 Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 28, 2011 Share Posted April 28, 2011 (edited) Are all of the cells in question navmeshed (and finalized)? Edited April 28, 2011 by Quetzlsacatanango Link to comment Share on other sites More sharing options...
viking99 Posted April 28, 2011 Author Share Posted April 28, 2011 (edited) Are all of the cells in question navmeshed (and finalized)? The cells are vanilla cells I am exiting the zap neon sign factory. Do you Know if npcs on a normal follow package follows the player between cells? Edited April 28, 2011 by viking99 Link to comment Share on other sites More sharing options...
viking99 Posted April 28, 2011 Author Share Posted April 28, 2011 Are all of the cells in question navmeshed (and finalized)? The cells are vanilla cells I am exiting the zap neon sign factory. Do you Know if npcs on a normal follow package follows the player between cells? I have checked all the flags under the package on the geck website and none of them seems to be related to this problem. Link to comment Share on other sites More sharing options...
viking99 Posted April 28, 2011 Author Share Posted April 28, 2011 (edited) I have checked out the problem further and tested the area with another follower equipped with a simple follow package and it worked perfectly. I haven´t seen any differences between the 2 npc in their settings. Only difference is that the npc I want to use has been setRestrained as a prisoner and then freed and unrestrained. Edited April 28, 2011 by viking99 Link to comment Share on other sites More sharing options...
viking99 Posted April 28, 2011 Author Share Posted April 28, 2011 Finally solved the problem turned out I accidently assigned a travel package instead of a follow package. :whistling: It does not matter in the same cell but she could not follow the player to another cell. Anyway problem solved... Thanks Q for trying to help me. Link to comment Share on other sites More sharing options...
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