gearuka Posted April 28, 2011 Share Posted April 28, 2011 (edited) Yeah, I patched the game up to 1.7, did the archive invalidation, launched it through both FOSE and FOMM (I have the new one, FO3 and NV combined) and even though it doesn't crach, the buttons in the main menu doesn't appear - it's just a blank background. I have to reboot my computer because there's no way to turn it off either, althouth the PC itself does not freeze - I can see the start manu trying to get through the game when I press the start button. What may cause that? I'll post the load order too so you can take a look. I'd really appreciate a help, I've been trying to get FO3 to work with mods for over a year now and everytime I get discouraged be either crashes (With FOOK previously) or this. Halp guise! [X] Anchorage.esm[X] Fallout3.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] EVE.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] FO3 Wanderers Edition - Alternate Travel.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-pipboylight.esp[X] Fellout-Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Main File.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[ ] EVE - FWE with WeaponModKits.esp Also, I've installed all the mods through the package manager and it looks like this:http://img811.imageshack.us/img811/9226/dupay.png Edited April 28, 2011 by gearuka Link to comment Share on other sites More sharing options...
Tamujiin Posted April 28, 2011 Share Posted April 28, 2011 (edited) Look at your load order. anchorage is above the fallout3 esm. Thats your problem :)Or else its the EVE FWE patch that was ment for fwe 6.01 not for fwe 6.03. heres my load order. My game works fine. [X] Fallout3.esm[X] Anchorage.esm[X] EVE.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] xCALIBR.esm[X] Project Beauty.esm[X] FO3 Wanderers Edition - Main File.esm[X] HairPack.esm[X] TalonExtraArmor.esm[X] 20th Century Weapons.esm[X] Mothership Crew.esm[X] Apocalypse Armory.esm[X] Mart's Mutant Mod.esm[X] LingsFinerThings.esm[X] RRCompanionVault.esm[X] CrossModData.esm[X] Animy_prostitution.esm[X] sc_lovers_resource.esm[X] SeducingWomen.esm[X] PunisherGear.esm[X] SShop.esm[X] MyDog.esm[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] hair_add_npc.esp[X] Overhead3PCamera.esp[X] GalaxyNewsRadio100[M].esp[X] RRWastelandPosters.esp[X] RR Vanilla Companion Integration.esp[X] R18BodyPack.esp[X] Playthings.esp[X] MiniHideout.esp[X] UndergroundHideout.esp[X] K2_PlayWearClub.esp[X] LevelersChamber.esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - CALIBR.esp[X] Apocalypse Armory - xCALIBR.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] xCALIBRmunitions.esp[X] xCALIBRmunitions_FOSEnhancements.esp[X] 3EFdrgplate.esp[X] Bikini_Armor_TYPE3.esp[X] Dark_Temptress.esp[X] Dogmeat Leather Armor - no crafting.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] kikaiEquipment.esp[X] NAPA.esp[X] RaiderPowerArmor_lvl.esp[X] WHSpaceMarineArmor.esp[X] S.T.A.L.K.E.R. MOD.esp[X] LingsFinerThings.esp[X] All Companions Essential.esp[X] Fellout-pipboylight.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] 20th Century v5 ALIVE (Vendor).esp[X] 20th Century v5 ALIVE (Containers).esp[X] 20th Century v5 ALIVE (NPC_Settler).esp[X] 20th Century v5 ALIVE (Vault 101).esp[X] 20th Century v5 ALIVE (RivetCity).esp[X] 20th Century v5 ALIVE (Raider).esp[X] 20th Century v5 ALIVE (Slaver).esp[X] 20th Century v5 ALIVE (Chinese Ghoul).esp[X] 20th Century v5 ALIVE (SuperMutant).esp[X] 20th Century v5 ALIVE (Talon_Regulator).esp[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] xCALIBR - Alternative Path.esp[X] xCALIBR_20CW_v5.12.esp[X] Scorpion_Queen_Type3.esp[X] 20000 Caps.esp[X] RoadWarriorArmor.esp[X] RR Companions 100 Follow Distance.esp[X] RR Vault 1 No Automatic Doors.esp[X] camouflage uniform.esp[X] Claw - PowerArmorTraining.esp[X] BringBackBael.esp[X] GasMask.esp[X] WW2Uniforms.esp[X] SShopItems.esp[X] K2_GirlieGirlLeather.esp[X] K2_GirlieGirlLotusSpike.esp[X] K2_GirlieGirlBadlands.esp[X] K2_LadyDeath.esp[X] K2_GirlieGirlRaiderWitch.esp[X] SamuraiGears.esp[X] Samurai Armor.esp[X] Zan_AutoPurge_SmartAgro.esp[X] Eldar.esp[X] xCALIBRammo_override.esp[X] Camo Uniforms Remix.esp[X] Wasteland_Seductress.esp[X] Pure_Lust.esp[X] Armory101.esp[X] hujiko.esp[X] Colossus Hvy Armor.esp[X] Col Enclave Recon.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Apocalypse Armory + WMK.esp[X] Apocalypse Armory + EVE.esp[X] Colossus Outcast.esp[X] colossus BOS.esp[X] Colossus Headgear.esp[X] Colossus Tesla Armor.esp[X] COL Enclave VER2.esp[X] COL Enclave Hell.esp[X] FWE-COL-Enclave-compatibilitypatch.esp[X] FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp[X] FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp[X] Compatibility_Plugin_TalonExtraArmor_FWE_BrokenSteel.esp[X] Compatibility Plugin00 TalonCo & Marts.esp[X] Compatibility Plugin01 PunisherGear & TalonCo.esp[X] Compatibility Plugin02 PunisherGear & Marts.esp[X] RCmarketNoFire.esp[X] MERGED15.0.esp Notice the merged patch. Learn how to do that too. USE fo3edit! read up on it.use my load order as a general guide. Patches should be the last to load. Edited April 28, 2011 by einhander888 Link to comment Share on other sites More sharing options...
gearuka Posted April 28, 2011 Author Share Posted April 28, 2011 I checked and I do, in fact, have the FOIP patch for FWE 6-01. So I presume, that in order to make this work I have to turn off the EVE and FOIP patch for it and wait until a proper one gets released for the new version of FWE? Link to comment Share on other sites More sharing options...
rickerhk Posted April 29, 2011 Share Posted April 29, 2011 I checked and I do, in fact, have the FOIP patch for FWE 6-01. So I presume, that in order to make this work I have to turn off the EVE and FOIP patch for it and wait until a proper one gets released for the new version of FWE?If you want to use the new EVE, you have to dump the EVE-FWE FOIP. The other choice is to uninstall .97 and install .96 plus the .96 important update and keep the FOIP. (which is the choice I make for myself). Link to comment Share on other sites More sharing options...
gearuka Posted April 29, 2011 Author Share Posted April 29, 2011 (edited) So I would just have to turn off this one file from FOIP for FEW and EVE? Not the FOIP in general? And also if I may ask, what made you go for the second option if the first is that easy? (By the way - I just launched the game without eve and sweet Jesus H. Tapdancin' Christ, it worked - it's so good to see the CW again after all this time). Edited April 29, 2011 by gearuka Link to comment Share on other sites More sharing options...
rickerhk Posted April 29, 2011 Share Posted April 29, 2011 Yes - just turn off the one FOIP file FWE-EVE.I prefer using the FOIPS because they integrate EVE with FWE, therefore i'm forced to use the .96 version. It's not like it's wildly different than the new version. And any time you remove plugins remember to re-do your merged patch. Link to comment Share on other sites More sharing options...
Tamujiin Posted April 30, 2011 Share Posted April 30, 2011 There is another patch for eve and fwe, ill search for it again, i have it. maybe i should upload it. Link to comment Share on other sites More sharing options...
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