KazFoxsen Posted April 28, 2011 Share Posted April 28, 2011 For Fallout NV, I've created a new head mesh by cutting up and combining features from two vanilla heads. It looks nice and unified in Blender, but when I check it out in Nifskope, there are two NiTriShape branches. Each branch highlights just the parts from each head. This is giving me problems when importing into GECK, so is there a way to combine these branches in Nifskope, or Blender? Searching only seems to yield info on dragging new branches into other files, rather than truly combining them. Link to comment Share on other sites More sharing options...
KazFoxsen Posted May 4, 2011 Author Share Posted May 4, 2011 Should this be posted under the Fallout forum instead? Link to comment Share on other sites More sharing options...
dazzerfong Posted May 4, 2011 Share Posted May 4, 2011 (edited) Assuming you use Blender 2.4 series, select both the meshes in Object mode (the one with no vertices) then press Ctrl-J. After joining the two meshes, on the bottom left of the panels, in Edit Mode (press Tab after selecting the head if you're not), you should see a Materials title. Under that, there will be an 'Assign' button. Select all the vertices then press 'Assign'. This should consolidate the meshes into one material. Hope this helps! Edited May 4, 2011 by dazzerfong Link to comment Share on other sites More sharing options...
KazFoxsen Posted May 4, 2011 Author Share Posted May 4, 2011 That did it! Thanks! Link to comment Share on other sites More sharing options...
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