oc3 Posted April 28, 2011 Share Posted April 28, 2011 I know I must be doing something wrong. I exported a lower body model so that I could make some adjustments to the underwear model in Blender. I imported the .obj into Blender, made the adjustments, exported it as an obj file, then imported it into Nifskope, but when it appears, it is about 1/6th the proper size. Of course I could resize it, but I shouldn't have to. Any ideas what is wrong?Thanks Link to comment Share on other sites More sharing options...
fore Posted April 28, 2011 Share Posted April 28, 2011 Can't help you there, I never used any fromat but Nif. But just out of curiosity. Where do you export it from? And then: why do you export in .obj out of Blender, if you want to use it for Oblivion? Link to comment Share on other sites More sharing options...
oc3 Posted April 28, 2011 Author Share Posted April 28, 2011 Can't help you there, I never used any fromat but Nif. But just out of curiosity. Where do you export it from? And then: why do you export in .obj out of Blender, if you want to use it for Oblivion? Nifskope allows you to export a model as a .obj file to edit in a modeling program. You would then, import the obj file back into Nifskope for use in the Nif file. At least that's how I understand it. I'm new at importing things into Nifskope. Link to comment Share on other sites More sharing options...
fg109 Posted April 28, 2011 Share Posted April 28, 2011 Nif scripts allows Blender to edit NIF files directly. http://niftools.sourceforge.net/wiki/Blender Link to comment Share on other sites More sharing options...
oc3 Posted April 28, 2011 Author Share Posted April 28, 2011 Nif scripts allows Blender to edit NIF files directly. http://niftools.sour...et/wiki/Blender Awesome! I will check that out. Sounds like it would solve the problem. However, I would still like to know why the model was smaller in case I ever need to import an external model into Nifskope, if anyone knows.Thanks. Link to comment Share on other sites More sharing options...
Genzel Posted April 28, 2011 Share Posted April 28, 2011 Programs like 3DS max and Nifskope have a coordinate system 10x scaled from Blender. When you export into .nif from Blender an option will be checked to apply scaling compensation. When you were exporting into .obj, the model was in Blender scale, and as a result was 10x too small in Nifksope. This scaling difference shouldn't ever bee too much of a problem because you can scale objects either in Nifksope or beforehand in Blender. Link to comment Share on other sites More sharing options...
oc3 Posted April 29, 2011 Author Share Posted April 29, 2011 quote name='Genzel' timestamp='1304033990' post='3079205']Programs like 3DS max and Nifskope have a coordinate system 10x scaled from Blender. When you export into .nif from Blender an option will be checked to apply scaling compensation. When you were exporting into .obj, the model was in Blender scale, and as a result was 10x too small in Nifksope. This scaling difference shouldn't ever bee too much of a problem because you can scale objects either in Nifksope or beforehand in Blender. Thanks!!!! That was exactly what I needed to know. No more help needed... on this topic anyway. Link to comment Share on other sites More sharing options...
Recommended Posts