MikeMoore Posted January 31, 2016 Share Posted January 31, 2016 (edited) I've tried using Outfit Studio as a converter but it seems to categorize the nif as armor, maybe not, I'm not absolutely sure what I'm doing with it, but even though I follow the instructions on the tutorial videos that Outfit Studio provides, and added all the necessary references to the file in Nifskope, when I try to spawn the weapon in game the windows closes instantly, no non responsiveness, no warning. Any custom weapon mods I've seen either don't state which programs they've used and keep it as a close guarded secret, OR they say they used 3DS max, and I'm not in the spirit of providing content to people using pirated software.I'll update the OP to tell anyone what I find out if someone finds this later on. EDIT: 2/3/2016 I've finally figured out how to convert mods to Fallout 4 nifs without using 3DS Max, or first making them into Fallout NV/Skyrim Nifs, converting them straight to FO4NIF using outfit studio!This works with blender, as well as mayahttps://www.youtube....h?v=ppTXCJ0SZ88 This video will walk you through doing this Edited February 4, 2016 by MikeMoore Link to comment Share on other sites More sharing options...
lilkandeekid Posted February 1, 2016 Share Posted February 1, 2016 3DS max is the only application with a working plugin to export .nifs last time i checked.You dont have to pirate it as autodesk gives out 3 years on it for free under the assumption youre using it in a student/faculty capacity for personal educational purposes (ie no for-profit purposes). http://www.autodesk.com/products/3ds-max/overview. Link to comment Share on other sites More sharing options...
MikeMoore Posted February 1, 2016 Author Share Posted February 1, 2016 Actually I beg to differ.. I seem to have got a nif loaded into the game that I created with blender and converted using outfit studio. I'll post information on this later. Link to comment Share on other sites More sharing options...
jeffglobal Posted February 1, 2016 Share Posted February 1, 2016 (edited) Actually I beg to differ.. I seem to have got a nif loaded into the game that I created with blender and converted using outfit studio. I'll post information on this later. Short answer about 3d max: as long as it's for non commercial purposes they'll let you download it from their site. 2016. Blender is free and I'm almost certain Jon made a plug in for it. Supposedly it's a robust free program, and with photoshop 3 of 6 or something is free and/or GIMP2 is free...and there's a free version of 3d max too, but Jon does NOT support the free version of max. Either way the nifskope plug in import/export works mostly...but I can't put my finger on it because my nifskopiness rank is yellow belt. I KNOW it breaks vertices even with weld vertices on both in/out. The Zbrush obj is WAY better for what it does. It is perfect. I'm learning Maya, ZBrush and UE4, and Maya also had student 3 yr non Comercial license. Idk about Zbrush...Maya is the standard for animation though, but that requires scripting...and it's the only way I know with the nightshade plugin to make color Id maps for Substance Painter. As I learn more ways to do things, making the assets aren't as important as learning how the specific game handles your asset type...to get it into the game. Making the asset will always remain a measure of your lack of imagination... Outfit Designer ppl are definitely getting alien meshes into the game...wish I spent more time learning it. You still need to learn nifskope 2 omfg alpha. Which is slow going without an interpreter. From my lengthy starting on 7 weeks modding career, it's not making the nif that's hard, it's understanding nifskope, how the game handles your type of asset, and workarounds like Outfit Designer, Material Editor, BSA extractor and FO4Edit. I have developed the suspicion that Bethesda ppl sometimes make mods to help show us how to do things...but that could just be my idiotsavant ability to count going wacky again. I see in the nifskopiness some data never seen before...by me ever on the FO4nexus and I go, hmmmm. You could always find relief from a study that showed, whenever one mouse anywhere in the world learned a maze, ALL mice became better at that maze. Makes you wonder. Edited February 1, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
MikeMoore Posted February 2, 2016 Author Share Posted February 2, 2016 So as of now, I've used Outfit studio, Nifskope, and Blender as a means to get a nif into the game, and it's working. However I've just mucked up a texture along the way so currently I have this http://i.imgur.com/iNOTa27.jpg which I think is pretty comical, but the hard part is over, and it's possible! I'll be posting a video here and on the forums in a new topic to say what I've done so other people can reap the rewards of my labors. Link to comment Share on other sites More sharing options...
lilkandeekid Posted February 2, 2016 Share Posted February 2, 2016 3DS max is the only application with a working plugin to export .nifs last time i checked.You dont have to pirate it as autodesk gives out 3 years on it for free under the assumption youre using it in a student/faculty capacity for personal educational purposes (ie no for-profit purposes). http://www.autodesk.com/products/3ds-max/overview. Actually I beg to differ.. I seem to have got a nif loaded into the game that I created with blender and converted using outfit studio. I'll post information on this later. Exporting it as an .obj in nifskope, using outfit studio to convert it back to a .nif, then checking it in nifskope is not that same as having a program with a working .nif plugin, so I fail to see where I was wrong as you have not provided another working plugin.I rather export out of my modeling program and go right into nifskope then the extra work, but w/e. Link to comment Share on other sites More sharing options...
jeffglobal Posted February 2, 2016 Share Posted February 2, 2016 (edited) 3DS max is the only application with a working plugin to export .nifs last time i checked.You dont have to pirate it as autodesk gives out 3 years on it for free under the assumption youre using it in a student/faculty capacity for personal educational purposes (ie no for-profit purposes). http://www.autodesk.com/products/3ds-max/overview. Actually I beg to differ.. I seem to have got a nif loaded into the game that I created with blender and converted using outfit studio. I'll post information on this later. Exporting it as an .obj in nifskope, using outfit studio to convert it back to a .nif, then checking it in nifskope is not that same as having a program with a working .nif plugin, so I fail to see where I was wrong as you have not provided another working plugin.I rather export out of my modeling program and go right into nifskope then the extra work, but w/e. I absolutely agree with you a working plugin is the way to go, and the 3ds max plugin in NOT completely working, or it's the NSA but, with my never forget memory I thought I read somewhere jon making a blender plugin for this version of the nifs. I'll have to search on github again, but github doesn't like me, sees me coming and hides stuff from me. I'm pretty certain about that. At the same time, I take forget me yes meds recently, but I shouldn't have remembered something I should have forgot seeing...so that by itself confuses me. So I will search and return. At the same time @lilkandeekid, it's hard to take you seriously with your butt so high in the air, and I know you know a lot of stuff...I've seen your posts before. https://github.com/niftools/blender_nif_plugin Now I can't tell if you need python installed and/or know python, that's what stopped me from using GIMP2, I thought, wtf, if I wanted to program stuff, I'd be a programmer...except for Maya animation, I'll have to program some...I'll do that, and some max stuff maybe, but I don't like to do so, if I don't have to. There's a working nif plugin for Blender, with the webpage updated in 2016, so I ASSume it's the right one. Edited February 2, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
jeffglobal Posted February 2, 2016 Share Posted February 2, 2016 (edited) So as of now, I've used Outfit studio, Nifskope, and Blender as a means to get a nif into the game, and it's working. However I've just mucked up a texture along the way so currently I have this http://i.imgur.com/iNOTa27.jpg which I think is pretty comical, but the hard part is over, and it's possible! I'll be posting a video here and on the forums in a new topic to say what I've done so other people can reap the rewards of my labors. Did you notice if it mirrored the texture? I got a mirrored texture with one of my tries. Edited February 2, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
lilkandeekid Posted February 3, 2016 Share Posted February 3, 2016 Pretty sure that link is from an old plugin for skyrim and blender- http://niftools.sourceforge.net/wiki/Blender but it hasnt been updated in a year. So no support for FO4 yet, or even newer versions of blender last i checked. Link to comment Share on other sites More sharing options...
MikeMoore Posted February 3, 2016 Author Share Posted February 3, 2016 (edited) Exporting it as an .obj in nifskope, using outfit studio to convert it back to a .nif, then checking it in nifskope is not that same as having a program with a working .nif plugin, so I fail to see where I was wrong as you have not provided another working plugin. I totally agree, it would be nice if you could just export out of Blender and go straight to nifskope without having to do all these workarounds, but this is pioneer times in Fallout 4 Modding, so we've got to work with what we've got. And I don't have $1400 to spend on 3DS Max, haha Edited February 3, 2016 by MikeMoore Link to comment Share on other sites More sharing options...
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