CommodoreBlitz Posted April 29, 2011 Share Posted April 29, 2011 (edited) I have 5 NPCs and I've giving them a spread of Guns(I mean each one has a different type), now only using what I know from within the game, I've giving them ammo for the guns. only 1 of the NPC's tho will use his gun. I am guessing I gave the rest the wrong ammo so they switch to there melee as there gun has no ammo. Is there a list somewhere that shows the ammo type for all Guns (Just the guns in the Main FNV with out any dlcs) I for example gave one of the NPC's a Minigun, now when I played the game It used 5mm, I gave the NPC 100 5mm ammo but he just uses his knife. Now Another odd thing I noticed in testing. I killed this same NPC and after killing him his knife was in his hand(as he was attacking me with it) but when I looked for it in his inv(body) there was no knife there. Edited April 29, 2011 by ralf1234 Link to comment Share on other sites More sharing options...
McclaudEagle Posted April 29, 2011 Share Posted April 29, 2011 http://oi54.tinypic.com/2jbpit5.jpg The red box highlights where you can find the ammo. As for the knife, I'm not sure. If it isn't in their inventory in the GECK, then they shouldn't be wielding it. Link to comment Share on other sites More sharing options...
majinshinsa Posted April 29, 2011 Share Posted April 29, 2011 if you gave them something like boone's knife it isnt marked as playable, so that would explain why cant see it. Link to comment Share on other sites More sharing options...
CommodoreBlitz Posted April 30, 2011 Author Share Posted April 30, 2011 hmm, I've been just using the NPC's INV screen to add weapons and ammo....IT will take longer I guess to check each one by the edit weapon screen but if that's what it takes to get it to work. As for the knife it is in there INV in the GECK just not after there dead....I'll have to check and see. The type of knife might be usable by a NPC but it might have that non-playable tag checked marked. Link to comment Share on other sites More sharing options...
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