JuJooGuppy Posted February 1, 2016 Share Posted February 1, 2016 (edited) Edit:Well, I figured out its the pivot points that its linking to. And how to adjust them, so I am good there.I do still want to know though, is there an advantage / reason to zero the pivot points rather than leaving them alone? The mesh appeared to work fine in game so I am curious. Is it more for moving objects? Thanks. Edited February 1, 2016 by JuJooGuppy Link to comment Share on other sites More sharing options...
JuJooGuppy Posted February 1, 2016 Author Share Posted February 1, 2016 Anyone? I really can't find a reason for or against zero'ing them, my non-zero'd mesh for the lamp post works fine from what I can tell. Link to comment Share on other sites More sharing options...
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