Gantu Posted February 1, 2016 Share Posted February 1, 2016 Hi,I need some help with a specific problem with fo4 Edit. Right now i am working on 6 Mods with the same purpose.I want to move existing Settlement to new Locations on the map but with working Settlers / Trade Routes. The idea come from this mod:http://www.nexusmods.com/fallout4/mods/5820/?I used this mod as a preset for learning the basics of FO4 Edit. First Settlement on the basis of the existing mod works but i'm stuck with the new ones.For the settlement you have to move the so called XmarkerHeadings of the original Map marker and also (i think) of idle Zones / Trade Routes.The Problem is i'm really new to FO4 Edit and ca't find a way to filter the huge amount of entries under the Tab Worldspace - PERSISTENT.I already contacted the Author but i think i won't get an answer.I know how to search for Content with Cell Coordinates but this doesn't work in the Persitent Tab.The different XMarker Entrys seem to be completly unsorted and i search for a way to find the right ones only with the x/y Coordinates at the End of the FormID.Sorry for the english -> non native SpeakerThanks in Advance.cu Gantu Link to comment Share on other sites More sharing options...
zilav Posted February 1, 2016 Share Posted February 1, 2016 (edited) Right click -> Apply FilterCheck By Base Record signature, check STAT in the list.Check Base Record EditorID contains, enter XMarkerHeading. Edited February 1, 2016 by zilav Link to comment Share on other sites More sharing options...
Gantu Posted February 1, 2016 Author Share Posted February 1, 2016 Wow, Zilav that was maybe the quickest and best forum answer i ever received. I will test it this evening.Thanks a lot. cu Gantu Link to comment Share on other sites More sharing options...
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