majinshinsa Posted May 11, 2011 Share Posted May 11, 2011 you could and then run a script to equip it too (thats how they make you wear the pipboy and clothing in the start of the game) now the issue would be adding to the random spawns (as i assume you are still trying to use scripts to add items without editing the base items) Link to comment Share on other sites More sharing options...
pickinthebanjo Posted May 11, 2011 Author Share Posted May 11, 2011 On 5/11/2011 at 3:55 PM, majinshinsa said: you could and then run a script to equip it too (thats how they make you wear the pipboy and clothing in the start of the game) now the issue would be adding to the random spawns (as i assume you are still trying to use scripts to add items without editing the base items) would the script to equip a weapon be written like referenceID.equipitem ?I've never used that line before so I have to ask. Link to comment Share on other sites More sharing options...
majinshinsa Posted May 11, 2011 Share Posted May 11, 2011 http://geck.bethsoft.com/index.php/EquipItem Syntax [help][ActorRefID].EquipItem ObjectID:ref NoUnequipFlag:int{0, 1} HideEquipMessage:int{0, 1}Example Player.EquipItem HuntingRifle 0 1Notes If NoUnequipFlag = 1, actor (including the player) will be unable to unequip the item. Once the item is unequipped with the UnequipItem function, the item can be equipped and unequipped as normal.If HideEquipMessage = 1, the item equipped message will be hidden from the player.In the case that the player has multiples of the specified item, it would appear that the item of lowest condition is the one equipped. If EquipItem is called on the same actor and in the same frame as AddItem or AddItemHealthPercent, however, the last item added is equipped instead. Link to comment Share on other sites More sharing options...
pickinthebanjo Posted May 12, 2011 Author Share Posted May 12, 2011 Well as confusing as that last paragraph sounds I will give it a try when I have time, thanks Link to comment Share on other sites More sharing options...
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