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Armor Conversion


Myst42

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Hello again modders

 

I was using blender and stuff triying to make an HGEC conversion for the Golden Saint and Dark Seducer armors

 

I got to the part where the re-rigging has to be done to avoid clipping issues and put all the new model's pieces together (Dark Seducer)

 

When i played it i found some issues:

 

1: The Dark Seducer armor model has a sublayer in the skirt or something, it appears to have a different response to light in game

In blender, when importing the original mesh the triangles appear, so i first thought that was normal but they show up in the exported version too

That layer appears like dark or light triangles of the same skirt when playing so it doesnt look natural (the original one doesnt have them)

So i need to get rid of that effect

 

2: I copied the bone weights from a fusion of HGEC upper and lowerbody meshes buy the armor mesh still has some clipping issues in the legs (it clips a little in movement but is very little) i guess i can try to fix it by editing the mesh , but when the bone weight is copied, shouldnt the clipping dessappear completely?

 

Any of you modders can help with this issue?

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