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BGS custom behavior class member descriptions


Arocide

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So lately I've been delving into the Skyrim executable and on these ventures I found something quite interesting. It seems that during development Bethesda used a structure called hkDescriptionAttribute (from my understanding it functions similar to an attribute in .net as the name implies :D ) to tag their new Havok class members, these have been left in the executable thanks to quite an extensive reflection framework. They aren't anything special but it may clear up some ambiguous members when you're deciphering the asset files. I will keep an eye out in my ventures for more of these descriptions but until then I'll dump what I've found so far here:

 

It is a bit messy, but I'll try to come back every once and a while and tidy it up a bit.

 

 

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Enjoy! Although I do realise this is a pretty niche thing in the modding community, if it helps even one person I think it's worth posting.

 

EDIT: This definitely isn't it, but these are the 'undocumented' Bethesda ones.

Edited by Arocide
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