fg109 Posted May 2, 2011 Share Posted May 2, 2011 You should not use the dead rat from Actors-Creatures because that one doesn't have the quest item property. You should make a new rat instead (just double-click the dead rat and change the form ID, when it asks if you want to create a new form, say yes). Then using that new dead rat, put it on the map somewhere. Then double click the rat you just put down in the render window, and name it Xmarkerref. Also, remember to make it disabled. Link to comment Share on other sites More sharing options...
ApocalypticPictures Posted May 2, 2011 Author Share Posted May 2, 2011 Alright that it what I did thank you. Link to comment Share on other sites More sharing options...
ApocalypticPictures Posted May 2, 2011 Author Share Posted May 2, 2011 (edited) Ummm it still isn't working... This is the script I am using. scn zzTeleportRealmofBlissref Xmarkerrefref xmarkerref2begin ScriptEffectStart if zzteleportref ==0Xmarkerref.moveto player player.moveto xmarkerref2set zzteleportref to 1endif if zzteleportref ==1player.moveto Xmarkerrefset zzteleportref to 0endif end I have two rats that are persistent references in my world space "home" they are initially disabled, and their ID is teleportratref. Their indivdual ID's are Xmarkerref and Xmarkerref2 I have this script set to spell, and the script attached to a scripted affect on a spell...Yet when I cast the spell, it doesnt do anything! HELP! EDIT: Is my second rat(Xmarkerref) supposed to be in the world space? Also if not should it have a different ID than the one I gave to Xmarkerref2? Also, should the ID's be Xmarkerref/Xmarkerref2? or should the Reference Editor Id's be it?(I am using reference editor Ids currently. Edited May 2, 2011 by ApocalypticPictures Link to comment Share on other sites More sharing options...
fg109 Posted May 3, 2011 Share Posted May 3, 2011 Both the rats are supposed to be in the world space. The only thing that needs to be different is their reference editor IDs. And yes, Xmarkerref/Xmarkerref2 are supposed to be the reference editor IDs. If you're doing all those things, I don't know what could be going wrong. Try adding in debug messages so you can figure out what's happening. scn zzTeleportRealmofBliss ref Xmarkerref ref Xmarkerref2 Begin ScriptEffectStart Message "Teleport spell has been cast!" if (zzteleportref == 0) Message "Destination: Realm of Bliss!" Xmarkerref.MoveTo Player Message "Current location saved!" set zzteleportref to 1 Message "Commencing teleport!" Player.MoveTo Xmarkerref2 endif if (zzteleportref == 1) Message "Destination: Saved location!" set zzteleportref to 0 Message "Commencing teleport!" Player.MoveTo Xmarkerref endif End Link to comment Share on other sites More sharing options...
ApocalypticPictures Posted May 3, 2011 Author Share Posted May 3, 2011 Both the rats are supposed to be in the world space. The only thing that needs to be different is their reference editor IDs. And yes, Xmarkerref/Xmarkerref2 are supposed to be the reference editor IDs. If you're doing all those things, I don't know what could be going wrong. Try adding in debug messages so you can figure out what's happening. scn zzTeleportRealmofBliss ref Xmarkerref ref Xmarkerref2 Begin ScriptEffectStart Message "Teleport spell has been cast!" if (zzteleportref == 0) Message "Destination: Realm of Bliss!" Xmarkerref.MoveTo Player Message "Current location saved!" set zzteleportref to 1 Message "Commencing teleport!" Player.MoveTo Xmarkerref2 endif if (zzteleportref == 1) Message "Destination: Saved location!" set zzteleportref to 0 Message "Commencing teleport!" Player.MoveTo Xmarkerref endif End Alright...This somewhat works...When I use the spell the first time, Xmarkerref comes to me...but I dont get teleported to Xmarkerref2. Also, if I use the spell again I get teleported to the place where I used it originally. So the second half works, but the first only partially works. Hmmm could this be because I am using a world space instead of an internal cell? Also should my rats be persistent references? Because they are. Link to comment Share on other sites More sharing options...
fg109 Posted May 3, 2011 Share Posted May 3, 2011 What's the last message that gets shown when you use the spell? From what you're saying, everything works except for "Player.MoveTo Xmarkerref2". I really don't see how that's so... I've used that command many times, and besides, it's used in the second half of this script and it works just fine. The only thing that I can think of is that when you use the spell, you're already standing on top of Xmarkerref2. Link to comment Share on other sites More sharing options...
ApocalypticPictures Posted May 13, 2011 Author Share Posted May 13, 2011 Ok, I haven't really been on lately....But I still cannot manage to get this to work... fg 109 , If if upload the .dds to mediafire, will you take a look at it, and tell me what I am doing wrong? Link to comment Share on other sites More sharing options...
fg109 Posted May 13, 2011 Share Posted May 13, 2011 Sure... You meant .esp though right? Link to comment Share on other sites More sharing options...
ApocalypticPictures Posted May 13, 2011 Author Share Posted May 13, 2011 Sure... You meant .esp though right? lol yeah...I was edited a texture earlier before I posted this... I'll have the download ready in a few minutes Link to comment Share on other sites More sharing options...
ApocalypticPictures Posted May 13, 2011 Author Share Posted May 13, 2011 http://www.mediafire.com/?a7ge1fujds6ssgw Here is the download link. Please note that the spell is for sale in the imperial city market district, in the mystic emporium(I think). Also there is a portal linked to the Realm of Bliss World, in case you need to travel there(just travel to the imperial market.). If you do travel there do not take Akatosh's Ring of Destruction from the chest, as it requires custom meshes and textures. Link to comment Share on other sites More sharing options...
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