fg109 Posted May 13, 2011 Share Posted May 13, 2011 (edited) I changed two things and got it to work. I'm not sure if you need to do both of them, but better safe than sorry. 1. Edit the Xmarkerref2 rat to be a persistent reference. 2. Delete ref Xmarkerref ref Xmarkerref2from your script. I'm not sure what I was thinking when I told you to put those in, since those are totally unnecessary. The variables weren't even being used. And I think the game mixed up the variable Xmarkerref2 with the rat Xmarkerref2 which is why the teleport wasn't working. Not sure why it worked for Xmarkerref... probably has something to do with the order you added them to your mod. EDIT: I guess you should also delete all the lines with messages in them. Now that it's fixed, all those lines are just useless spam. Edited May 13, 2011 by fg109 Link to comment Share on other sites More sharing options...
ApocalypticPictures Posted May 14, 2011 Author Share Posted May 14, 2011 http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=6638 Thanks so much Fg 109! Here is the download link if you would like to try the mod. And I gave you credit for the teleportation script. Or, if you want you can watch my oblivion let's play series. I will probably have the home within two to three episodes. http://www.youtube.com/user/ApocalypticPicture?feature=mheeThis is the link to my youtube channel. All the oblivion videos are in HD! Link to comment Share on other sites More sharing options...
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