SephDragoon Posted February 3, 2016 Share Posted February 3, 2016 (edited) Alright, I am about 1 variable away from finishing a mod of mine, however, I cannot for the life of me figure out this last piece. I want to completely remove recoil from a weapon. I have so far done two things, with different effects. I set:AimModelRecoilMaxDegPerShotAimModelRecoilMinDegPerShotAimModelRecoilArcDegAimModelRecoilArcRotateDeg All to 0.0, which removes the stuttery all over the place recoil. In fact, the recoil completely disappears except for a Climb. The weapon still climbs steadily up. It's very predictable, but it climbs while firing. So, I went and found one variable that helps immensely: AimModelRecoilHipMult If set to 0.0 completely removes the recoil when firing from the hip. None, not even the climb. It's glorious. Except, I don't know what the variable for Aimed recoil reduction is. If I knew that, I'd be done. Someone help me out here, what is the aimed (iron sights/scoped aiming) equivalent to "AimModelRecoilHipMult"? Edited February 3, 2016 by SephDragoon Link to comment Share on other sites More sharing options...
lilkandeekid Posted February 3, 2016 Share Posted February 3, 2016 "AimModelConeIronSightsMultiplier" maybe? Pretty sure its the accuracy modifier different scopes and sights mess with. Link to comment Share on other sites More sharing options...
SephDragoon Posted February 3, 2016 Author Share Posted February 3, 2016 Yeah, but no. It makes the weapon EXTREMELY accurate, but does nothing for the recoil sadly. I have been all over the Recoil variables though, and identified what each one did. Two of them just handle the snap back when you stop firing. So I figured I'd give it a shot, but notta. Link to comment Share on other sites More sharing options...
SephDragoon Posted February 3, 2016 Author Share Posted February 3, 2016 Oh s#*!... NEVERMIND. I have no idea what controls the iron sights variable, but I just realized what Aim Model meant. Aim model is its OWN entry. Which means, I may be able to do this mod without even TOUCHING the weapon mods. Link to comment Share on other sites More sharing options...
SephDragoon Posted February 3, 2016 Author Share Posted February 3, 2016 Well, this thread is pretty much closed now. I solved my problem by editing the Aim Models for the guns. It actually turned out to be a much more elegant solution. For those who are looking into it, or have a desire to try and figure it out, this is what I recorded while working with the unknowns found under the Aim Models in FO3Edit (version 1.3.1 I think, the Alpha). Unknown 1 (Still Unknown)Unknown 2-5 (Seems to control the cone spread.)Unknown 6-8 (Seems to control the snap back after firing.)Unknown 9-10 (One of these controls the aimed recoil, this is the variable I was searching for)Unknown 11 (Controls hip fire recoil, maybe same as the hip fire recoil multiplier.)Unknown 12-16 (Controls recoil variables like direction and distance.)Special note, I -think- 16 might control the scoped sway multiplier. Link to comment Share on other sites More sharing options...
yeoericeric Posted December 28, 2018 Share Posted December 28, 2018 (edited) Well, this thread is pretty much closed now. I solved my problem by editing the Aim Models for the guns. It actually turned out to be a much more elegant solution. For those who are looking into it, or have a desire to try and figure it out, this is what I recorded while working with the unknowns found under the Aim Models in FO3Edit (version 1.3.1 I think, the Alpha). Unknown 1 (Still Unknown)Unknown 2-5 (Seems to control the cone spread.)Unknown 6-8 (Seems to control the snap back after firing.)Unknown 9-10 (One of these controls the aimed recoil, this is the variable I was searching for)Unknown 11 (Controls hip fire recoil, maybe same as the hip fire recoil multiplier.)Unknown 12-16 (Controls recoil variables like direction and distance.) Special note, I -think- 16 might control the scoped sway multiplier. Dear Seph, I have one untimely question for you. I've set my double barrel shotgun to fire insanely fast in semi-auto fire mode. It's beautiful but the "recoil climb" (the way your first-person camera moves/climbs up when firing the weapon) is too high that it's dragging down my insane fire rate dbshotgun.I wish to reduce/ completely reduce the recoil climb or just simply shorten the time taken for the camera to return to its original position after firing the gun.Can you help me? p/s:I'm using FO4edit, but it's the same as FO3edit but with clear name and description for each variables instead of just "unknown 1~#". Edited December 28, 2018 by yeoericeric Link to comment Share on other sites More sharing options...
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