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WHat the Heck Controls Recoil?


SephDragoon

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Alright, I am about 1 variable away from finishing a mod of mine, however, I cannot for the life of me figure out this last piece. I want to completely remove recoil from a weapon. I have so far done two things, with different effects.

 

I set:

AimModelRecoilMaxDegPerShot

AimModelRecoilMinDegPerShot

AimModelRecoilArcDeg

AimModelRecoilArcRotateDeg

 

All to 0.0, which removes the stuttery all over the place recoil. In fact, the recoil completely disappears except for a Climb. The weapon still climbs steadily up. It's very predictable, but it climbs while firing.

 

 

So, I went and found one variable that helps immensely:

 

AimModelRecoilHipMult

 

If set to 0.0 completely removes the recoil when firing from the hip. None, not even the climb. It's glorious.

 

Except, I don't know what the variable for Aimed recoil reduction is. If I knew that, I'd be done.

 

Someone help me out here, what is the aimed (iron sights/scoped aiming) equivalent to "AimModelRecoilHipMult"?

Edited by SephDragoon
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Yeah, but no. It makes the weapon EXTREMELY accurate, but does nothing for the recoil sadly. I have been all over the Recoil variables though, and identified what each one did. Two of them just handle the snap back when you stop firing.

 

So I figured I'd give it a shot, but notta.

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Well, this thread is pretty much closed now. I solved my problem by editing the Aim Models for the guns. It actually turned out to be a much more elegant solution.

 

For those who are looking into it, or have a desire to try and figure it out, this is what I recorded while working with the unknowns found under the Aim Models in FO3Edit (version 1.3.1 I think, the Alpha).

 

Unknown 1 (Still Unknown)
Unknown 2-5 (Seems to control the cone spread.)
Unknown 6-8 (Seems to control the snap back after firing.)
Unknown 9-10 (One of these controls the aimed recoil, this is the variable I was searching for)
Unknown 11 (Controls hip fire recoil, maybe same as the hip fire recoil multiplier.)
Unknown 12-16 (Controls recoil variables like direction and distance.)

Special note, I -think- 16 might control the scoped sway multiplier.

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  • 2 years later...

Well, this thread is pretty much closed now. I solved my problem by editing the Aim Models for the guns. It actually turned out to be a much more elegant solution.

 

For those who are looking into it, or have a desire to try and figure it out, this is what I recorded while working with the unknowns found under the Aim Models in FO3Edit (version 1.3.1 I think, the Alpha).

 

Unknown 1 (Still Unknown)

Unknown 2-5 (Seems to control the cone spread.)

Unknown 6-8 (Seems to control the snap back after firing.)

Unknown 9-10 (One of these controls the aimed recoil, this is the variable I was searching for)

Unknown 11 (Controls hip fire recoil, maybe same as the hip fire recoil multiplier.)

Unknown 12-16 (Controls recoil variables like direction and distance.)

 

Special note, I -think- 16 might control the scoped sway multiplier.

 

Dear Seph, I have one untimely question for you.

I've set my double barrel shotgun to fire insanely fast in semi-auto fire mode. It's beautiful but the "recoil climb" (the way your first-person camera moves/climbs up when firing the weapon) is too high that it's dragging down my insane fire rate dbshotgun.

I wish to reduce/ completely reduce the recoil climb or just simply shorten the time taken for the camera to return to its original position after firing the gun.

Can you help me?

 

p/s:I'm using FO4edit, but it's the same as FO3edit but with clear name and description for each variables instead of just "unknown 1~#".

Edited by yeoericeric
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