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Knockout Syringe Weapon


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So how about this for a weapon: a syringe filled with knockout poison that does no damage but knocks NPCs out for a certain amount of time. It could be crafted by the player using empty syringes and radscorpion poison glands or something like that. Preferably noiseless so that it would be effective when you infiltrate a camp and don't want to be discovered, and you want to deal with enemies one by one, or simply pickpocket a key or weapon off the NPC undiscovered. The "sneak attack with knife" animation could be used, as it seems to aim for the neck area. If it didn't affect your karma unless you're discovered that would make it even more useful, but maybe that can't be changed. Question is, could the game handle such a weapon, or is the neccessary scripting impossible to do with GECK?
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sounds like a script effect or you could just do TONS of stamina damage (like the boxing tape on steroids)

 

Begin OnHit

Ref BoxingGloveTarget
Set BoxingGloveTarget to GetOwnerLastTarget

If (BoxingGloveTarget != PlayerRef) && (BoxingGloveTarget.GetIsCreatureType 6 != 1)
	BoxingGloveTarget.damageav Fatigue 35
Else
	BoxingGloveTarget.damageav Health 10
EndIf

End

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