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Question about f4se


Kingrhem

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Hello everyone
I'm trying to create a mod Fallout 4, in which holding the activate button for a certain amount of time on power armor will initiate quick enter animation. I know that such functions require F4SE.
My question is how to do it? like what type of script file dose it use, what language should it be written in, etc
All I need is somebody to set me on the right tracks
I already know my way around programming and programming languages (At a novice level).

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Sadly F4SE doesnt have anything useful for modders yet.

Papyrus is the scripting language, http://www.creationkit.com/Category:Papyrus has some good info for getting started.

As for working with the .pex files, you'll probably need something like Caprica Papyrus Compiler to get them back and forth from a usable format.

Nothing usefull you say? ;)

http://www.nexusmods.com/fallout4/mods/9424/?

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Ya I suppose for a few that have a pretty good idea of what they are doing, as F4SE is missing most of its function and has no current support from its dev team-

 

 

This is an incredibly early release, so please keep in mind that there is only extremely limited functionality provided by this version of F4SE, that we can't offer technical support for it, and that literally anything about it can change in the future. This is being released primarily to test against a wider audience and hopefully help some people out at the same time

 

Looking back at the WIP page http://forums.bethsoft.com/topic/1567034-wipz-fallout-4-script-extender-f4se/

I still think there's not much, if anything, many would find useful at this stage of its development.

 

Really wish the changes in papyrus where fully known, been killing me :mad:

Edited by lilkandeekid
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