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fallout4pref.ini information needed


1JustDontCare

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[NVHBAO]

bEnable=1

fBackgroundAOViewDepth=750.0000

bBackgroundAOEnable=1

fDepthThresholdSharpness=100.0000

fDepthThresholdMaxViewDepth=500.0000

bDepthThresholdEnable=0

iDepthClampModeEnum=0

fCoarseAO=1.0000

fDetailAO=0.6500

fBlurSharpnessProfileBackgroundViewDepth=1.0000

fBlurSharpnessProfileForegroundViewDepth=0.0000

fBlurSharpnessProfileForegroundSharpnessScale=4.0000

bBlurSharpnessProfileEnable=0

fBlurSharpness=16.0000

iBlurRadiusEnum=1

bBlurEnable=1

fPowerExponent=2.5000

fBias=0.1000

fRadius=0.6500


[NVFlex]

bNVFlexEnable=1

iQuality=2

iMaxNeighbors2=64

iMaxNeighbors1=48

iMaxNeighbors0=32

iMaxParticles2=32768

iMaxParticles1=16000

iMaxParticles0=6000

fKillRadius2=4000.0000

fKillRadius1=3000.0000

fKillRadius0=2000.0000

bNVFlexInstanceDebris=1

bNVFlexDrawDebris=1


[blurShaderHDR]

bDoHighDynamicRange=0


[blurShader]

bUseBlurShader=0


Anyone have information on each individual ini value when changed?? As in what each line does to the game when changed individually. Or some of them atleast if you've changed any of them and witnessed any noticeable differences in game.


Also if anyone has information on these,



fSAORadius=108.2

fSAOBias=0.6

fSAOIntensity=7.1

Edited by 1JustDontCare
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Taken from http://www.nexusmods.com/fallout4/mods/1942/?

fSAORadius seems to be how big the shadows can be and looks like it's in game units, which seem to be centimeters. So the default AO range would be 108 for about 1 meter, 200 for 2 meters, etc.

fSAOIntensity is how dark the AO shadows are. The default of 7 is barely noticable. 15 is visible in the mod's screenshots. At 18 and over you can start to see a glitch where the AO gets darker when you move. 30 is very noticable. About 100 is super dark. Maybe it's in % of darkness from 0 to full shadow?
fSAOBias seems to make the AO closer to edges.
Edited by lilkandeekid
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