stevearno Posted February 4, 2016 Share Posted February 4, 2016 I am only on my second play through the first play through was up to level 39 and now am on my second play through at level 42 ( restarted to build settlements better and add a few mods ) I have some questions about settlement attacks , if you could give me so help ,advise i would be very grateful. No matter how many turrets i add ( 140+ defense at sanctuary and 50-140 in most other settlements ) I always have a warning sign on my pipboy ..under the data tab for all settlements for defense .. do you really need more than 140 defense ? I just usually put 10 powers worth of missile and heavy lazer turrets and some 5.56 turrets I recently have been sleeping and questing and have found that my settlements are all getting attacked but i am missing the notification ... i have since installed the mod for a better warning system . So hopefully this will at least allow me the ability to see when an attack is happening ( vanilla warning system is a JOKE ) My questions are - I have built up my settlements with only one entrance , do i need to place all my turrets and defense around all the sides of walls or can i just have them at the entrance ...... As surely this would funnel enemies to a certain area ? rad-scorpions and other animals just appear from the ground and do the synths teleport so do i need some inward facing turrets ? I have watched a good few youtube video's on settlements attacks and many are very basic settlements with holes and no walls ...so the enemy can come from all sides . With my settlements it is completely walled . But I am still placing them around all the walls. AS for some reason the attacks i have managed to see via notification . The morons in the settlement go outside the walls WHY ? or the enemy spawns within the compound ( even super mutants HOW ? ) another question would be - if i have a defense that is all fine within my pipboy stats will i be successful in it's defense ? As such do i need to return ?...do you ever win sieges when you are not there ? ...As i have had a number of attacks where i missed the notification and lost them all ( only having 5.56 turrets ) Like i said above i have seen a number of YOUTUBE settlement battles And only one was REALLY REALLY bad ..it was carnage and mayhem and lasted for about 10+ minutes ( the guy never had his walls repaired at the castle ) Link to comment Share on other sites More sharing options...
SirTwist Posted February 4, 2016 Share Posted February 4, 2016 I don't recall the exact ratio of power, food, and water to defense you need. I think it's you take the power, food, and water, add them together, and double it, that is your starting defense for turrets. I'd go more than that. And also place turrets on the individual houses around Sanctuary, at least 2 per house, if not 6. It doesn't matter if they are raiders, super mutants, ghouls, etc. all that matters is at least one teleports in, somehow. Walls are nice to try to limit where the enemies come in. However, you get at least one that magics itself inside. This is why I said about the turrets above. For various locations, it is nice to have defenses not just around the perimeter, but also inside. I would have two entrances, bother with, when you can, missile turrets that are a bit back off the gate, so they won't be blown up if they come through it, that are on the concrete/wood floors that are at least your character's height. Add in, also, heavy laser turrets. If you have guard posts, heavily armor, and arm, your guards. And put a siren at each guard post. As to why the settler go outside, I have no idea. They are about moron level, if you ask me. I think they are running and trying to hide. The warnings are very brief, and if you aren't paying any attention, fly right by you. But you do need to return to defend the place. Some reason the settlers, turrets, etc. seem to do better with you around. I blame Bethesda for the poor way they handled the settlement raids. I think it should be based on defenses, altogether, rather than if you are there, or not. But you have to be at each one, or they will fail, which is a joke, really. There is at least one mod that disables these things. Frankly after about 5 of the settlement raids, I got tired of them, and decided to shut them up altogether. Makes my life easier when I am on one side of the map, and need to fast travel to the other side to hold the settlers hands as they get attacked. Link to comment Share on other sites More sharing options...
stevearno Posted February 4, 2016 Author Share Posted February 4, 2016 thanks for the reply and explanation - The settlement attacks are truly a brilliant idea ... adding a great dynamic to the game . But i tend to agree with you it's a bit of a mess and kind of makes me want to get rid of the feature too The warning system is terrible ( i had to download a MOD for better warning ) . And then spawning inside the base is just annoying , I had a full load of super mutants spawn inside sommerville place/house .... I would like my settlement design to at least hold some kind of relevance . I think the defense needed is really really over the top - they should just work it out via HP levels of the enemy and the quantity and level of those attacking attacking ie: send better and more opponents based on defense level with a variation in this equation to test and undermine your defenses saying this i have seen alot of youtube clips and some people settlements are just insane very OP Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted February 4, 2016 Share Posted February 4, 2016 The attacks are basically scripted, they don't happen in real time until you fast travel or go to the location, then the baddies spawn. If you don't answer, then the game decides how much damage and to what was done. At least this is my understanding. I could be wrong. This is kind of a bummer to me. I was hoping to actually have to defend real time attacks, like in a RTS game. My first play through, I lined the entire perimeter of Sanctuary with turrets...literally as close as they could be placed together, around the entire outside green area. Huge waste of time, since the baddies usually spawn inside your settlement, not on the outside. Link to comment Share on other sites More sharing options...
robhartman9 Posted February 4, 2016 Share Posted February 4, 2016 Institute attacks are the worst. Those guys can teleport inside your defences and I swear they come without notice Link to comment Share on other sites More sharing options...
Jasemyne Posted February 4, 2016 Share Posted February 4, 2016 Attackers get randomly spawned at always the same spawn points, targeting the workbench area directly and, as is said already, that's not necessarily near the outer defense line. I know of a mere two points of relevance on Sanctuary Hills. And what goes for Sanctuary Hills goes for any settlement. Know thy enemies huh. Consequently I have deployed my defense forces only at these strategic points which turns my guard on the southern bridge on Sanctuary Hills into a nice military placebo, that is, it just looks better but has no relevance for the defense of the settlement. Link to comment Share on other sites More sharing options...
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