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Oblivion to Fallout


robjen25

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I have been looking every where trying to find out how to take a building peice that is made for Oblivion and convert it to Fallout :wallbash: . I have both games and, have NO intention of uploading it. This is just for myself (I know it is wrong to upload it. :excl: ) It has been a while sense I have modded anything :confused: . The last thing was Star Trek Armada 2 so any help would be great
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Well, you're talking about converting a piece that was run on a Havok Physics Engine to one which uses the Gamebryo Engine. I am not sure that is physically possible to be honest, I haven't tried it, but if you could pull something like that off well that is something worth showing off in some images =].
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If you can not transfer from one game to another how is it that people are able to ripoff games like Halo and Battlefield 2442?

I also saw Oblivion clothing conversions for Fallout 3? Blacklight thank you for such a quick reply. Have a kudo for your time.

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Well, you're talking about converting a piece that was run on a Havok Physics Engine to one which uses the Gamebryo Engine. I am not sure that is physically possible to be honest, I haven't tried it, but if you could pull something like that off well that is something worth showing off in some images =].

 

Lol, just to put a little clarification;

 

Oblivion IS Gamebryo. Havok is just the physics engine that about almost every major title uses. (Fallout, Elder Scrolls, Halo, CoD, Assassin's Creed, Mass Effect, all use Havok Physics.)

 

Gamebryo is the actual game engine that Oblivion and Fallout 3 use(like Halo uses the Halo Engine(depending on which halo your talking about), Assassin's Creed uses the Forge Engine, and Mass Effect uses the Unreal Engine.)

 

And to actually put out what I'm trying to say; Oblivion and Fallout run on the same engine(Gamebryo), however, they use different versions of Gamebryo(i.e. the coding is a bit different). (And to further into detail, Fallout's engine is just a modified Oblivion engine.)

 

As for converting, set pieces is fairly simple with Oblivion and Fallout, since they kept the scaling the same from Oblivion to New Vegas. Just import into 3ds Max or Blender, or whatever 3d Program your using, and then delete the current collision mesh, and give it a new one.(in 3ds Max, the collision mesh modifier is BhkRigidBodyModifier, in order to use it, make a copy of the mesh your want collisioned, and apply the modifier to the copy); and then Export(using Fallout settings), and you can use it in Fallout. If your using Blender(it seems most people do), I don't know how to make collision in there, maybe there's a tutorial around somewhere.

 

However, remember that distribution of said pieces from Oblivion is not allowed.

Edited by jhardingame
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jhardingame Thank you for the reply. It helped a lot. Have a Kudo for your help. It is just for my own use(I want a castle) but, mostly I was just wondering. Also I never had any intention of distributing anything, I do not like theft
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