Jodi79 Posted May 2, 2011 Share Posted May 2, 2011 after building new bashed patch, have i to tick it on, in the oblivion mod list, or not? someone know were to find a "guide for dumb" for wrye bash? Thanks Link to comment Share on other sites More sharing options...
bben46 Posted May 2, 2011 Share Posted May 2, 2011 Thanks to Hickory for this :thumbsup: When you press 'Rebuild Patch', make sure that you check the following: Merge PatchesImport ... [Go through each 'import' option and if there's a mod, not csv in the right window, check it, and the Import... option.]Cobl Catalogs [ONLY if you use Cobl]Contents CheckerLeveled ListsRace RecordsSEWorld Tests [ONLY if you have Shivering Isles installed] The Globals and Tweaks are optional, but should not be checked unless you know what you are doing, and should be left alone while you are troubleshooting. Everything else should be left unchecked UNLESS you know that you need it. Link to comment Share on other sites More sharing options...
Jodi79 Posted May 2, 2011 Author Share Posted May 2, 2011 thanks a lot! I have a last doubt: when i load my game, the bashedpatch.esp has to be checked like any mod, or i left it unselected? and the esp i have merge in it? the guide say to uncheck them, but i could have misunderstanding... like S Thomas i need someone who confirm that :confused: Link to comment Share on other sites More sharing options...
bben46 Posted May 2, 2011 Share Posted May 2, 2011 If you have merged a mod into the bashed patch uncheck it - it is now included in the bashed patch.Yes, the bashed patch MUST be checked - just like any other mod. Link to comment Share on other sites More sharing options...
Recommended Posts