TheCompiler Posted May 2, 2011 Share Posted May 2, 2011 (edited) I got a complete and perfect FCOM installation, no other mods are installed on top of it But i got 2 glitches: first the fishes spawn sometimes on land, i got OOO-fishspawns from OOO 1.34b5 and MMM diverse waterlife from mmm 3.7b3, as most guide suggest, how can solve this problem? Second: horses are damn badasses, aggressive... they chease me like the headless dark knights from the lord of the ring. I know this is probably related to Slofs Horses Complete.esp (which is considered a "safe" plugin from MMM), what should i do? remove it or use a fix/patch if there is any? Another question: PS: do you have some suggestion to improve my FCOM installation? I got these plugins: -Main:BOSS v1.65OBMM v1.1.12OBSE v0020TES4Edit v3.1.15Wrye Bash v2.91 -Mods Utilities:OBSE -Elys- Pluggy v1.32OBSE -Elys- Uncapper v0.96OBSE -Elys- Universal Silent Voice v0.93 -Optimization:Fast Exit v2Oblivion 4Gb EXE PatchOSR v4.1.24 RC (60 Fps and Heap edits)TES4LODGen v3.0.15TweakOblivion v5.10weOCPS 2009-03-28 Unofficial Patches: Unofficial Oblivion Patch v3.2.0Unofficial Shivering Isles Patch v1.4.0Unofficial Mods Patch v15UOP v3.3.5 Supplemental FCOM Core Files: -Oscuro's Oblivion Overhaul v1.34 Beta5:OOO Water FishOOO Water Weeds -Francesco's Leveled Creatures-Items v4.5b:Francesco's for Shivering IslesFrancesco's MOBSFrancesco's Lyrondor Combat BehaviurFrancesco's optional Leveled GuardsFrancesco's optional Chance of Stronger EnemiesFrancesco's optional Chance of Stronger BossesFrancesco's optional Chance of More EnemiesFrancesco's new items add-OnFran Dark Seducer Weapons Patch -WarCry EV v1.09 -Mart's Monster Mod v3.7 Beta3:Mart's Monster Mod – Hunting & CraftingMart's Monster Mod – Diverse Runeskulls Loot OOOMart's Monster Mod – Looting NPC’s & CreaturesMart's Monster Mod – More Wilderness Life No GatesMart's Monster Mod – Slof Horses CompleteMart's Monster Mod – Safer Quest LocationsMart's Monster Mod – City DefensesMart's Monster Mod – Extra WoundingMart's Monster Mod – Farm AnimalsMart's Monster Mod – Resized RacesMMM Diverse WaterLife Patch -FCOM Convergence Beta v9.9:FCOM Unofficial Patch 9.95FCOM Entropic Order RebalanceFCOM Archery Beta 1 MOBSFCOM_FrancescosFCOM_FrancescosItemsAddOnFCOM_FrancescosNamedBossesFCOM_BobsArmoryFCOM_WarCryFCOM_ConvergenceFCOM_RealSwordsFCOM_DiverseGuardUnityFCOM_DurabilityAndDamageFCOM_MoreRandomItemsFCOM_MoreRandomSpawnsFCOM_FriendlierFactionsFCOM_SpawnRatesReducedFCOM_HungersUnitySIFCOM_KnightsFCOM_SaferRoadsFCOM_NoReaversInGatesFCOM_NoAdventurersInGatesFCOM_BobsGuardUnity FCOM Related Mods: Bobs Armory Oblivion v1.1Cobl v1.73Item Interchange v0.78OMOBS v2.0a And i use these Bash Options: • Alias Mod Names - DON'T check• Merge Patches - Check EVERYTING• Import Actors - Check EVERYTING• Import Actors: AIPackages - Check EVERYTING• Import Actors: Animations - DON'T check• Import Actors: Death Items - UN-CHECK "Oblivion WarCry EV.esp"• Import Cells - Check EVERYTING• Import Factions - UN-CHECK "Oscuro's Oblivion Overhaul.esp"• Import Graphics - Check EVERYTING• Import Inventory - Check EVERYTING• Import NPC Faces - Check EVERYTING• Import Names - Check ONLY from Mart's Monster Mod.esm(include) to SupremeMagicka.esp(include) and add also Guards_Names.csv• Import Relations - UN-CHECK "Oscuro's Oblivion Overhaul.esp" and "Oscuro's Oblivion Overhaul.esm"• Import Roads - DON'T check• Import Scripts Con. - DON'T check• Import Scripts - Check EVERYTING• Import Sounds - DON'T check• Import Spell Stats - DON'T check• Import Spells - DON'T check• Import Stats - Check EVERYTING• Globals - DON'T check• Tweak Actors - DON'T check • Tweak Assorted - Check only:* DarNified Books • Tweak Clothes - DON'T check• Tweak Names - DON'T check• Tweak Settings - Check only:* Cell Respawn Time [10 Days]* Essential NPC Unconsciusness [30 Seconds]* Greeting Distance [100]* Horse Turning Speed [x 2.0]* Msg: Equip Misc. Item [Hmm...]* UOP Vampire Aging and Face Fix.esp • Cobl Catalogs - Check• Cobl Exhaustion - Check EVERYTING• Contents Checker - DON'T check• Leveled Lists - Check -> Automatic• Morph Factions - DON'T check• Power Exhaustion - DON'T check• Race Records - Check EVERYTING• SEWorld Tests - Check Any way to improve it, without adding any new plugin (since i want a streamlined fcom installation)? Thanks! Edited May 2, 2011 by TheCompiler Link to comment Share on other sites More sharing options...
TheCompiler Posted May 2, 2011 Author Share Posted May 2, 2011 (edited) duble post lol Edited May 2, 2011 by TheCompiler Link to comment Share on other sites More sharing options...
TheCompiler Posted May 2, 2011 Author Share Posted May 2, 2011 bump! Link to comment Share on other sites More sharing options...
redeyesandlonghair Posted May 7, 2011 Share Posted May 7, 2011 Actually I have the aggressive horses too, and don't use Slofs. Are they the "flea bitten" types of horses? I've had those attack me... I think they have rabies... from fleas... or maybe the itching from the fleas drove them insane... might be intended. I don't like killing horseys =( Link to comment Share on other sites More sharing options...
MarkInMKUK Posted May 9, 2011 Share Posted May 9, 2011 I've seen the "fish on land" happening with just an OOO install, so it's a glitch in the OOO waterlife file someplace I think. But then, I've once seen a slaughterfish on land in vanilla Oblivion, so it may be a game bug which OOO makes more obvious by adding many more fish. Link to comment Share on other sites More sharing options...
ArmeniusLOD Posted May 10, 2011 Share Posted May 10, 2011 Did you BOSS your load order? You should also remove any plugins you're not using from the Data folder, if there are any. Make sure that all mergeable plugins and plugins tagged Deactivate, Filter, and/or NoMerge are deactivated in your load order. The mod checker in Wrye Bash will tell you which ones to deactivate. Link to comment Share on other sites More sharing options...
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