SargeDornan Posted February 4, 2016 Share Posted February 4, 2016 (edited) Whenever I modify a 2handhandle weapon mesh in Blender(both vanilla and mods) they remain in my hand after holstering them, pointing at the ground. It looks kinda cool, better than going invisible, but when I start running, the weapon being attached to my hand, it looks like my character is hitting himself with it in the head. At first I thought it was a issue only with the Minigun and I tried to see if it does the same with other weapons from that category, so I made a longer barrel for the Flamer. It acted exactly the same. Later on I tried with normal rifles and assault rifles and they worked fine, is it a bug only with Big Guns?Also when I drop the certain weapon I modified, it will float in the air, unable to move it or pick it up. Edit: I accidentally posted Feedback. Edited February 4, 2016 by SargeDornan Link to comment Share on other sites More sharing options...
Thandal Posted February 4, 2016 Share Posted February 4, 2016 When you "edited" your post, it would have been a good idea to say what game you're talking about so the Staff could have moved your query to the right forum. Link to comment Share on other sites More sharing options...
SargeDornan Posted February 4, 2016 Author Share Posted February 4, 2016 Well I mentioned some weapons from New Vegas and Big Guns, I thought people would understand. Link to comment Share on other sites More sharing options...
bben46 Posted February 4, 2016 Share Posted February 4, 2016 We only support 238 games now - Just how many do you suppose have guns? :tongue: Moved to New Vegas section Link to comment Share on other sites More sharing options...
SargeDornan Posted February 4, 2016 Author Share Posted February 4, 2016 I Imported and Exported a mesh with Blender(I didn't do any modifications at all) and it still persists.Could it be a Blender issue? Link to comment Share on other sites More sharing options...
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