DarkeWolf Posted May 7, 2011 Share Posted May 7, 2011 hrm.Well, I do know that simply changing the username doesn't affect the folder structure. All it does, is instead of showing say... Compaq_User, it would show JohnSmith. But the folder structures would still be for Compaq_User :(Setting up a new user account is actually pretty simple, IF you have access to the account that has admin privileges. http://answers.microsoft.com/en-us/windows/forum/windows_7-security/how-to-change-user-name-in-windows-7-professional/d95ddaa7-4235-454e-83d6-77232207c7e2 Otherwise, what I think that you are going to have to do, is set it up so that your mods and whatnot go into a folder that is NOT in Documents, or any of the folders which are listed in the username directories. You can actually install to the installation directory of the game itself, tho that's not recommended. So something like C:/program files/Bioware/Dragon Age/packages/core/addins/override And then use a mod manager like DAM or DAMM which can be set to use different directories than the default. Which, AFAIK, the updater.exe does NOT allow you to do :( DAM- http://www.dragonagenexus.com/downloads/file.php?id=286DAMM- http://www.dragonagenexus.com/downloads/file.php?id=277 Now, both of these can be set to use custom directories, and both do the same thing. The biggest difference is in the file types that they can handle. I will also note that if you've got that problem with the account username, you're also not going to be able to take screenshots :(So if at all possible, I'd recommend creating a new account to install the stuff to. If that's a possibility ;) Link to comment Share on other sites More sharing options...
markusDAO Posted May 7, 2011 Author Share Posted May 7, 2011 Oh, you mean my Bioware/EA account? Oh THAT'S fine. All one word at googlemail. That's all good. I'll have a tinker with it tomorrow, see what I can get working. Link to comment Share on other sites More sharing options...
DarkeWolf Posted May 8, 2011 Share Posted May 8, 2011 Markus- nope, I was talking about in game screenshots. I know that a lot of people have not been able to take screenshots of stuff going on in the game, if the Username that they are logged in on, on the computer has a non alphanumerical character in it.Once it gets to the non alphanumerical character, the game can't follow the folder pathway, so it just stops trying; and doesn't take the screenshot. Link to comment Share on other sites More sharing options...
markusDAO Posted May 8, 2011 Author Share Posted May 8, 2011 I tried installing DAModder. And unfortunately I get the same error at the same line there, too. "Invalid character in the given encoding. Line 30, position 47" I have no idea which file this is referring to, or how I would fix the error. But clearly it's that which is preventing Mods from being installed on my machine. So far, however, it doesn't appear to be effecting the game itself. Does anybody have a clue what is going on here? Link to comment Share on other sites More sharing options...
markusDAO Posted May 8, 2011 Author Share Posted May 8, 2011 I tried installing the extra Dog slot mod, with DAModder. And this at least gave me some kind of debug code details. I have no idea if this will help narrow down the problem in any way, but they are as follows: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. Reveal hidden contents ************** Exception Text **************System.Xml.XmlException: Invalid character in the given encoding. Line 30, position 47. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.Throw(String res, String arg) at System.Xml.XmlTextReaderImpl.Throw(Int32 pos, String res) at System.Xml.XmlTextReaderImpl.InvalidCharRecovery(Int32& bytesCount, Int32& charsCount) at System.Xml.XmlTextReaderImpl.GetChars(Int32 maxCharsCount) at System.Xml.XmlTextReaderImpl.ReadData() at System.Xml.XmlTextReaderImpl.ParseCDataOrComment(XmlNodeType type, Int32& outStartPos, Int32& outEndPos) at System.Xml.XmlTextReaderImpl.ParseCDataOrComment(XmlNodeType type) at System.Xml.XmlTextReaderImpl.ParseElementContent() at System.Xml.XmlTextReaderImpl.Read() at System.Xml.XmlTextReader.Read() at DAModder.DAXMLParser.ReadModDetails(String sFilePath, DAModDetails details) at DAModder.DAModDetails.Load() at DAModder.DAModDetails.Load(String sModUID) at DAModder.Form1.prepareModForInstall(String sMod) at DAModder.Form1.buttonInstall_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies **************mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3620 (GDR.050727-3600) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll----------------------------------------DAModder Assembly Version: 0.2.1.2 Win32 Version: 0.2.1.2 CodeBase: file:///C:/Documents%20and%20Settings/Compaq_Owner/My%20Documents/DAModder/DAModder.exe----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3614 (GDR.050727-3600) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3082 (QFE.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll----------------------------------------ICSharpCode.SharpZipLib Assembly Version: 0.85.5.452 Win32 Version: 0.85.5.452 CodeBase: file:///C:/Documents%20and%20Settings/Compaq_Owner/My%20Documents/DAModder/ICSharpCode.SharpZipLib.DLL----------------------------------------System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.1 built by: SP CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll----------------------------------------Microsoft.mshtml Assembly Version: 7.0.3300.0 Win32 Version: 7.0.3300.0 CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll---------------------------------------- ************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled. For example: <configuration> <system.windows.forms jitDebugging="true" /></configuration> When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. Link to comment Share on other sites More sharing options...
Thandal Posted May 8, 2011 Share Posted May 8, 2011 Do you have the most recent version of the .NET framework installed? (I know DAMM requires at least v3.0.) Link to comment Share on other sites More sharing options...
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