brokefoot Posted February 5, 2016 Share Posted February 5, 2016 If you open up the texture properties of a nif in Outfit Studio, you can see top to bottom what the assignments are for. FYI.That is good info ! I did not know that. Honestly, though, I just copy/paste a working/similar vanilla shader property over to my new nif and then just update names/paths. But still, good info aloot ! :) Link to comment Share on other sites More sharing options...
jet4571 Posted February 5, 2016 Share Posted February 5, 2016 If you don't use a material file and set the textures in Nifskope you also have to Update Tangent Space. That's also recommended with changing material files as well since sometimes the mesh wont update to use the new one like when I was making multiple colored reflex sight dots, every time I changed the material file even I had to update the tangent space for it to show in the game. Link to comment Share on other sites More sharing options...
brokefoot Posted February 5, 2016 Share Posted February 5, 2016 Good to know, jet. Haven't had that issue yet, but I will add this info to my tips n' tricks doc I'm compiling. Link to comment Share on other sites More sharing options...
Deleted4363562User Posted February 5, 2016 Author Share Posted February 5, 2016 What is the Tangent Space? Is it in NifSkope or the Material Editor? Link to comment Share on other sites More sharing options...
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