icecreamassassin Posted February 5, 2016 Share Posted February 5, 2016 Ok.... so I'm getting a bit annoyed at this point. I have this building model I have been working on for some time, finally have it all stitched up without any major seams, collision works and it's all looking nice BUT the most recent attempts to re-apply collision to the mesh are resulting in the stairs being slightly too high for the player to walk smoothly up them like before. I haven't adjusted scaling or positioning or the meshes of the steps in any way from the last time they worked, so I am wondering if there is some kind of screwup I am missing perhaps either in the export of the mesh from Blender or maybe in the order I am applying the BSX flag vs the collision block or what. I preview the collision with F4 in the CK and it LOOKS fine, but in game it's like climbing up a rock face, I don't get it. Link to comment Share on other sites More sharing options...
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