Jump to content

Recommended Posts

Posted

Hi all.

 

Well, Im getting a pain in the backside texturing glitch atm.

 

Exported the mesh from 3DS Max without issue, imports to game fine, applied texture and partially shows up. I'm sure it's something to do with the .nif and its shader settings.

 

Basically, in-game and GECK with lighting rendered, it gets black patches over it in sporadic areas. There doesn't seem to be anything causing them, they're just there.

 

With lighting unrendered inGECK, it looks fine, no blackspots. Can't fathom what's causing it, have messed around with the settings for a fair while in Nifskope and still no joy.

 

Cheers for any help,

 

Demeg

Posted (edited)

The texture maps pretty bog standard really, just a simple texture texture, nothing intricate. The normal maps a bog standard generated map from CS3, can't work out what could be causing it. I'll have a look at your Nifskope suggestion though, cheers :)

 

Edit: You sir, are a genius

 

That Update Tangent Space malarky worked, what does it do???

Edited by Demeggy
Posted
sorry, I can't help but I've experienced something like that. I found a file from the sketchup site and converted it on another site and looked at it in Nifskope. It looks fine there but in game it's wrong, something like you're describing. My next step was to learn blender. needless to say.... that's down the line.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...