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Modding details? Ask away!


Amineri

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Hm, I found these values but it didn't seem do anything, so I changed it back and continued to search. Thank you, will test more.

Huh? Works for me...

http://puu.sh/n0cke/7a1db17ec5.jpg

 

Did you close XCOM 2?

Did you start a new campaign?

 

Those are the most common causes I am aware of, in case a simple .ini edit does not work.

Has anyone found a way to change flanking Aim bonus without starting a new campaign?
Just change the stats value on the unit
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Hm, I found these values but it didn't seem do anything, so I changed it back and continued to search. Thank you, will test more.

 

Huh? Works for me...

http://puu.sh/n0cke/7a1db17ec5.jpg

 

Did you close XCOM 2?

Did you start a new campaign?

 

Those are the most common causes I am aware of, in case a simple .ini edit does not work.

 

Has anyone found a way to change flanking Aim bonus without starting a new campaign?

 

Probably requires OnPostTemplatesCreated, but since it requires an individual set up for each mod, and there's no tutorials for that, you're out of luck.

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Hm, I found these values but it didn't seem do anything, so I changed it back and continued to search. Thank you, will test more.

Huh? Works for me...

http://puu.sh/n0cke/7a1db17ec5.jpg

 

Did you close XCOM 2?

Did you start a new campaign?

 

Those are the most common causes I am aware of, in case a simple .ini edit does not work.

Has anyone found a way to change flanking Aim bonus without starting a new campaign?
Just change the stats value on the unit

 

Could you elaborate please? I am new to this.

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Hm, I found these values but it didn't seem do anything, so I changed it back and continued to search. Thank you, will test more.

Huh? Works for me...

http://puu.sh/n0cke/7a1db17ec5.jpg

 

Did you close XCOM 2?

Did you start a new campaign?

 

Those are the most common causes I am aware of, in case a simple .ini edit does not work.

Has anyone found a way to change flanking Aim bonus without starting a new campaign?
Just change the stats value on the unit

Could you elaborate please? I am new to this.
Go to my second wave reborn mods, in the xcomgamestate_unit_secondwave(or something like that) and search for the part where I did absolutely critical, you'll just have to change the stat which governs the crit aim chance. Can't remember what it's called Edited by Guest
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Go to my second wave reborn mods, in the xcomgamestate_unit_secondwave(or something like that) and search for the part where I did absolutely critical, you'll just have to change the stat which governs the crit aim chance. Can't remember what it's called

 

Wouldn't that only work for newly created units though?

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Go to my second wave reborn mods, in the xcomgamestate_unit_secondwave(or something like that) and search for the part where I did absolutely critical, you'll just have to change the stat which governs the crit aim chance. Can't remember what it's called

 

Wouldn't that only work for newly created units though?
no, it will work on whoever you have their stats changed
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how do i load a Published mod from nexus into the mod buddy, so i can look at it.

 

You likely won't be able to as it isn't likely going to have the related file TheMod.XCOM_sln

 

However if you just want to look at it, then you just download it and read the files with notepad ++ for example.

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