TheVisitingRabbit Posted May 3, 2011 Share Posted May 3, 2011 I've got 50 esp/m's and i think a certain combination is messing with the story line firstly getting in and out of tranquility lane. the terminal drops down the girl appears the screen goes white then nothing happens he picture comes back but you cant get out. I used the console to teleport in and out completing the quest but now im escaping vault 87 with the geck the stun grenade appearers the screen goes white than the picture returns but i cant move and im not in ravenrock Mods + Loadorder [X] Fallout3.esm[X] CALIBR.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] SShop.esm[X] FOOK2 - Main.esm[X] FOOK2 - [DIK] DLC Improvement Kit.esm[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm[X] 20th Century Weapons.esm[X] Apocalypse Armory.esm[X] DCInteriors_ComboEdition.esm[X] TheInstitute.esm[X] Mart's Mutant Mod.esm[X] Sharing and Caring Companions.esm[X] FOOK2 - Main.esp[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] FOOK2 - Mothership Zeta.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - Hunting & Looting.esp[X] Mart's Mutant Mod - No Floaters.esp[X] Mart's Mutant Mod - No Wanamingos.esp[X] Mart's Mutant Mod - Soft Unleveler Hardcore.esp[X] Mart's Mutant Mod - Increased Increased Spawns.esp[X] Mart's Mutant Mod - Feral Ghoul Rampage.esp[X] Sharing and Caring Companions 002.esp[X] SShopItems.esp[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v5 ALIVE (Talon_Regulator).esp[X] 20th Century v5 ALIVE (SuperMutant).esp[X] 20th Century v5 ALIVE (Slaver).esp[X] 20th Century v5 ALIVE (Vendor).esp[X] 20th Century v5 ALIVE (Vault 101).esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] 20th Century v5 ALIVE (Raider).esp[X] 20th Century v5 ALIVE (NPC_Settler).esp[X] 20th Century v5 ALIVE (RivetCity).esp[X] 20th Century v5 ALIVE (Containers).esp[X] 20th Century v5 ALIVE (Chinese Ghoul).esp[X] Apocalypse Armory - DLC Enhancements.esp[X] Apocalypse Armory - CALIBR.esp[X] DCInteriors_DLC_Collectables.esp[X] WeaponModKits.esp[X] WeaponModKits - Zeta.esp[X] WMKAA12Shotgun.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - FOOK.esp[X] FPS Grenade Hotkey.esp[X] FPS Grenade Hotkey - Zeta addon.esp[X] FPS Knife Hotkey.esp[X] Tactical Weapons by gRs Frederyck.esp[X] UPP - Original Perks.esp[X] UPP - Pack 1.esp[X] UPP - Pack 2.esp[X] UPP - Quest Perks.esp[X] UPP - Beverage Perks.esp[X] UPP - Experience Perks.esp[X] UWWUT.esp[X] UWWUT - WMK Addon.esp[X] UWWUT - Broken Steel Addon.esp[X] UWWUT - The Pitt Addon.esp[X] UWWUT_WT.esp[X] UWWUT_WT - BS Addon.esp[X] UWWUT_WT - TP Addon.esp[X] Apartment.esp[X] RcClean.esp[X] Bashed Patch, 0.esp[/size] Link to comment Share on other sites More sharing options...
carlosjuero Posted May 3, 2011 Share Posted May 3, 2011 One thing I see is that CALIBR.esm is loading before your DLC .esm files, it should be loading after Zeta.esm. I don't know why/if that would cause issues but it is something that stuck out at me Are you using BOSS or FOMM Load Order Sorter? Or are you manually sorting all of your mods? You can probably see where I am going - this sort of issue is likely a load order problem. Another thing you can try is loading an autosave/hard save of before ending the simulation. Link to comment Share on other sites More sharing options...
TheVisitingRabbit Posted May 3, 2011 Author Share Posted May 3, 2011 i always sort myself manually i read that calibr is supposed to load as early as possible i thought the problem was FOOK but the id have to deactivate most of the mods because of file dependences the game didn't load when i did this Link to comment Share on other sites More sharing options...
carlosjuero Posted May 3, 2011 Share Posted May 3, 2011 CALIBR does have to load as early as possible - but as early as possible means after the final Bethesda plugin you have. Bethesda plugins come before any user made modifications. I suggest using BOSS - most of the big mods have been incorporated into its load order database, it helps rule out most load order issues [rarely you may have to re-organize a plugin here or there, but it generally works good]. Link to comment Share on other sites More sharing options...
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