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Texture problems with edited meshes in-game


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In the image below you can see an armor I am working on. There is a problem with the textures rendering for the armor piece on the back as well as the leg pieces. The armor on the back, I took from the Combat Armor by importing it into Maya as an FBX file, simply deleting the unnecessary faces and vertices, deleting the non-deformer history and then exporting as an FBX again without the CBBE skeleton. I did the same thing with the leg pieces, then I imported all of them to Outfit Studio and converted the outfit to a nif, which I then edited to point to the proper textures and materials.

 

Everything shows up fine in both Outfit Studio and NifSkope. I just got the armor in-game and now this happens. I was told that as long as I didn't alter the UV map that the vanilla textures for the armor pieces would work fine. So I don't know what I did wrong here.

 

 

 

12694854_10208963833591798_7538676085420

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I haven't yet really tried making any custom armors, just weapons, but I've noticed that the game is really sensitive when it comes to data within the .nif, as having single empty NiNode or having two parts share same string can cause things to crash.

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You'll just need to find the directory and file name for the vanilla material and add it to the BSLightningShaderProperty into the Name slot. This can be easily found by simply opening the original .nif of the armor part and copying the material string from there. The directory should be something like "Material\Armor\CombatArmor\CombatArmorMaterial.bgsm".

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Thank you. Thank you. Thank you. I finally got it in-game exactly the way I want. I even figured out how to add Ballistic Wave and modify the base attributes. Now I just need to start working on a retexture.

 

I would feel proud of myself were it not for all the help everyone has given me. I can't thank you all enough.

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