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Has somone figured out the flags in the weapon DNAM Data?


iwonderif

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So, i wanted to make a Recharger rifle, like in New Vegas, but there is currently no "Recharge Rate" in the DNAM Data in FO4Edit. So i compared the companion Weapons with the normal ones and figured out it had to be in the bunch of hex values above 'Magazine Size' (I assume they are binary flags?). The normal 10mm has: '00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00' and Pipers 10mm has '00 00 00 00 00 00 00 00 00 00 00 00 00 01 12 00', so it has to be either '10 00' or '02 00' in the last byte. And as i thought, '10 00' gives the weapon unlimited ammo, but it also removes it from the Pip-Boy (i can still equip it with 'equipitem').

 

Has someone figured out what those flags do and what i have to do to make it equipable again.

Edited by iwonderif
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