dragonosis Posted February 5, 2016 Share Posted February 5, 2016 Never seen this, maybe it's not actually possible due to how killmoves are implemented, but the concept's pretty simple. Add a button that activates a killmove on the currently selected target (the one who's health you can see). It would automatically kill regardless of health (Maybe with an option in MCM that makes it so you can only do it if you could kill them with one hit anyway), and would move you to the correct position relative to the target for the killmove. Sounds simple enough, though, like I said, it may just be impossible, which would explain why I've never seen it. Link to comment Share on other sites More sharing options...
Katy420 Posted February 5, 2016 Share Posted February 5, 2016 Heartbreaker http://www.nexusmods.com/skyrim/mods/32598/? does that but only with its killmove. Might be possible to implement the random killmove system using it as a template, but that's way beyond my level of skill. I wouldn't mind someone doing this, I love Heartbreaker... Link to comment Share on other sites More sharing options...
BigBizkit Posted February 6, 2016 Share Posted February 6, 2016 It is 100% possible and not even that complicated. I have set up a counter system based on that in a private mod of mine. The limitation is the way killcams work. As in even if you force a paired animation to play (which is what killcams are) it will not play unless certain conditions are satisfied, e.g. relative angle between target and player. Link to comment Share on other sites More sharing options...
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