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Abouth those turn timers


wghost81

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So we've spent several hours with Amineri trying to find a way to edit those timers without a need to manually edit every map and haven't found anything obvious and easy. Welcome to XCOM2 modding limitations. :)

 

Turn timer is a constant value, hard-coded in special mission kismet. If we could instantiate a custom persistent object into the world, finding and changing that kismet variable wouldn't be a big problem. But we can't.

 

There are two possible solutions we can think of right now: an ability or an item with custom script you can take on mission with you.

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There are two timer mods on Steam Workshop. One purports to completely disable the timers and the other to add 4 turns. I downloaded the +4 mod, installed it, and the mod launcher fails to recognize it. I didn't download the disable timers mod because I don't want the timers turned off. I just want a few extra turns so that I can better enjoy the tactical part of the game rather than having to play recklessly.
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It will be fully configurable. I mentioned that timers are set as kismet variables in map files on Steam and someone immediately released the mod for this. Brave soul, I should say, as personally I wasn't ready to edit every special mission map. :)

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