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sudden lag and "infinte use range"


kaetzer

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hello

 

sometimes while playing the game starts to lag and suddenly i can activate/use objects/npcs and other stuff over seemingly endless distance... thats quite disturbing :confused:

 

is there a way to fix that?

 

these are the mods i use: (i erased the ones not active)

(edit: just took out some more)

 

[X] HairPack.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] ArefuExpandedByAzar.esm

[X] TheInstitute.esm

[X] Vault 101 Revisited.esm

[X] Mothership Crew.esm

[X] TSC Air Support.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] Enhanced Weather - Rain and Snow.esm

[X] RTS NW.esm

[X] CrossModData.esm

[X] DCInteriors_ComboEdition.esm

[X] James Invisible wall bugs remove.esp

[X] DarNifiedUIF3.esp

[X] hair_add_npc.esp

[X] MaxLevel100.esp

[X] CRAFT - Activation Perk.esp

[X] TinCanCRAFTing.esp

[X] ArefuExpandedByAzar-Radio.esp

[X] FollowersRelax.esp

[X] Dree Perks.esp

[X] Dree Perks Anchorage.esp

[X] Dree Perks Pitts.esp

[X] Dree Perks Broken Steel.esp

[X] Dree Perks Point Lookout.esp

[X] Dree Perks Mothership Zeta.esp

[X] NightmareRealm.esp

[X] QuantumPipeV2.esp

[X] ARTNightVision-No AP drain.esp

[X] UndergroundHideout.esp

[X] DCInteriors_DLC_Collectables.esp

[X] 99+2.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FO3 Wanderers Edition - Optional Restore Tracers.esp

[X] Tailor Maid.esp

[X] Tailor Maid Anchorage.esp

[X] Tailor Maid PITT.esp

[X] Tailor Maid Brokensteel.esp

[X] Tailor Maid ZETA.esp

[X] Tailor Maid Black Retex.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] ShishkebabWithoutGlove.esp

[X] Dogmeat Leather Armor - no crafting.esp

[X] Ammo_Schematics.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] S.T.A.L.K.E.R. Mutants[addon for MMM].esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[X] TSC Air Support.esp

[X] KillableChildren.esp

[X] KillableChildren - MMM.esp

[X] VATS - MCE.esp

[X] Zombie Apocalypse.esp

[X] Zombie Apocalypse - Point Lookout.esp

[X] Fellout-pipboylight.esp

[X] Enhanced Weather - Rain and Snow in Fallout.esp

[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp

[X] Enhanced Weather - Weather Sounds in Interiors.esp

[X] Enhanced Weather - Sneak Bonus during Storms.esp

[X] Enhanced Weather - REBOOT.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-PointLookout.esp

[X] Fellout-Zeta.esp

[X] No fall damage.esp

[X] Moira 100 Repair.esp

[X] Magic Fingers Perk.esp

[X] AnchorageGaussRifleVATSFix.esp

[X] AQFH.esp

[X] AQFH2.esp

[X] BA_BlackSurgicalMask.esp

[X] Goth Girls Multipack.esp

[X] Merged_RC_Sunglasses-Joes_v1.0.esp

[X] sialivi v1.1.esp

[X] UncleShubsSaladScissors.esp

[X] fgScrapMetalCrafting.esp

[X] Jump Fall Fix.esp

[X] BlackBandana.esp

[X] NightVisionPerkDynamic.esp

[X] SilverJingweisShocksword.esp

 

help is highly appreciated

Edited by kaetzer
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Hmmm can't really see anything out of the ordinary. Do you use BOSS to sort your mods?

One thing though: You should put the "James Invisible wall bugs remove.esp" all the way at the bottom of your load order. (or at least under the AQFH mods)

 

Also, I assume the FO3 esm and the DLC esm's ar all above the load order you posted? (with the FO3.esm at the top)

 

(I personally also always put the DarNifiedUIF3.esp at the bottom too, not the cause of the problem you're reporting, but still)

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thanks for the fast reply, i followed the advices of both of you, so far no more problems :thumbsup:

 

@blackrampage:

yes, i used boss... not the integrated one of the FOMM though

Also, I assume the FO3 esm and the DLC esm's ar all above the load order you posted? (with the FO3.esm at the top)

of course they are on top of the load order :biggrin:

 

i will keep an eye on that bug though, we'll see tomorrow (well, today now...) evening

kudos to you (both)

 

EDIT: didnt work :confused:

Edited by kaetzer
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