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XCOM 2 mods have arrived! NMM XCOM 2 support added!


SirSalami

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In response to post #34413945. #34581165, #34649855, #34964745 are all replies on the same post.


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And I'm still having issue activating the mods! I have downloaded and installed them, but they don't work. And just note that I'm using a cracked version because can't but the game because my country is under some sanctions and etc!
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In response to post #34270165. #34326030, #34562455 are all replies on the same post.


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I mostly agree, although you can't say it limits aggressiveness because it forces it.

In nearly every mission you are forced to play the same way. xcom 1 got it right by having the terror missions where you were forced to play aggressively to save people but the rest you can at least _try_ to minimize losses. Yes you are supposed to take injuries and losses but that doesn't justify forcing a single play style (and even a specific optimal team comp and skill selection in many cases). Unfortunately removing the timer alone is a poor solution because it leaves two problems: That difficulty is balanced towards having a timer (becomes too easy) and that cover/overwatch is so strong in the game it will generally still result in only one playstyle namely moving to cover and overwatching the entire team every turn.

In order to fix the problem they need 2 changes. 1: remove timers from most missions. 2: better AI so that once aliens detect you they attempt to surround the group and attack all at once limiting the 'camping in overwatch' strategy. This way every strategy has significant advantages and disadvantages and would allow far more variety in effective playstyles.

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