semajnollissor Posted May 4, 2011 Share Posted May 4, 2011 Full disclosure, I have never used the GECK or made any mods, and have only begun perusing the GECK wiki, but I have a question... I see from the GECK wiki that an armor item can be given different models to display depended on whether the figure wearing the armor is male or female. This means that a single armor item can have two sets of display models (in this case male or female). My question is, is there any way to have more than two sets of display models for an armor item? If so, what can attributes of a character can I use to determine which set of display models will display? If you're wondering why I'm asking, I'm curious to know if it is possible to create a realistic in-game effect of having different sized characters (super mutants, dogs, fat guys, etc) trying to wear an armor that should have a fixed size in the real world. I.e. A super mutant could equip pre-war casual wear and it would appear as if he were wearing it like a scarf. This could also be used to show the effects of a smale [human] character trying to wear clothing that should be too big to fit them (and not be automatically scaled to fit them as the game typically does). Link to comment Share on other sites More sharing options...
Nihilisaurus Posted May 4, 2011 Share Posted May 4, 2011 nope, male and female only. You'd have to do some funky stuff with a quest script that auto-replaces armour to do that. Link to comment Share on other sites More sharing options...
semajnollissor Posted May 4, 2011 Author Share Posted May 4, 2011 Bummer Link to comment Share on other sites More sharing options...
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