gnutrino Posted February 6, 2016 Share Posted February 6, 2016 (edited) Hi all,I thought there might be people interested in this here. I reverse engineered the file format for the character pool files and made a python parser for them which can be found here. I posted a summary of everything that I had worked out about the format in this reddit thread in case anyone is interested but unable to read python.I know some people are making web apps for hosting character files and I hope this can be of use to those people (and anyone else that needs to parse the files for any reason). Given that most people seem to be using php for their web apps rather than joining the django-master-race, and given that I've just been given a a rather decent bottle of whisky for my birthday, there is a chance that I'll get drunk enough to block out the pain of writing a php library to parse binary files in the near future if someone doesn't do it before me. No promises though.Comments/suggestions/insults to my code welcome. Edited February 6, 2016 by gnutrino Link to comment Share on other sites More sharing options...
Zyxpsilon Posted February 7, 2016 Share Posted February 7, 2016 Let's go! Preferably in SDK format(s) as i mentionned to you on 2K. :ninja: Link to comment Share on other sites More sharing options...
automator Posted February 10, 2016 Share Posted February 10, 2016 hello!!!.do you have a list of all availible settings for each property? example :NameProperty CnvUnderlay_Std_A_F nmArms_Underlay Each option? im trying to make a tool that randomly generates soldiers but with some specific attributes. Link to comment Share on other sites More sharing options...
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