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How to Customized Grass


sanul17

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I see so many Screenshot with good looking grass, but never once meet the mod even if i searched everywhere

 

later i found out that they are "customized", grass taken from bunch of mods together

 

i want to have a grass like that, but i didnt know how

 

any tutorial? or any suggested tutorial source?

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The easiest way would be to pick one to use as a base, and if you see a model you like in another mod rename the .dds and .nif (if there is one) of that model to work in the one you picked to use as a base. So, say you run SFO as a base. You try out a mod with a grass you like better/want to include. Find the file(s) of SFO you would like to replace by opening up its files (you'll need a program for viewing .dds files, like gimp). Once you've got it picked out, make a note of its name/s and rename the file/s you want to use the same thing. Copy and replace.

 

More complex editing than that would take TES5edit and editing HOW the mods in question use grasses which I'm getting the impression you don't want to do, but if you do it can also be done. Above is an easy beginner option and will work fine.

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Seems like you just want ridiculously dense grass. Enhanced landscapes field grass optional is a good choice, or Verdant. What that guy's using to get that from that list is UBG, so if you wanted to do that you would want it as a base and replace some of it's files with those from Tamriel Reloaded Grasses, some of the "flashier" stuff from SFO (like the lupins), run it WITH Tamriel Reloaded trees because it hand places a lot, and with Spring Overhaul.

 

My graphics card isn't good enough to run anything like that but there are a ton of them to choose from.

 

SFO Summer edition is a little more performance friendly but still lush and denser than regular edition, that's what I use.

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  On 2/7/2016 at 12:47 AM, Katy420 said:

The easiest way would be to pick one to use as a base, and if you see a model you like in another mod rename the .dds and .nif (if there is one) of that model to work in the one you picked to use as a base. So, say you run SFO as a base. You try out a mod with a grass you like better/want to include. Find the file(s) of SFO you would like to replace by opening up its files (you'll need a program for viewing .dds files, like gimp). Once you've got it picked out, make a note of its name/s and rename the file/s you want to use the same thing. Copy and replace.

 

More complex editing than that would take TES5edit and editing HOW the mods in question use grasses which I'm getting the impression you don't want to do, but if you do it can also be done. Above is an easy beginner option and will work fine.

 

i already tried it, and the hardest is i didnt know the name of area where grasses i want to change, lol, maybe i'll check them one by one, even if its take sometime

 

if using TES5Edit really worth it, i'll do it, can you provide some tutorial?

 

  On 2/7/2016 at 12:54 AM, Katy420 said:

Seems like you just want ridiculously dense grass. Enhanced landscapes field grass optional is a good choice, or Verdant. What that guy's using to get that from that list is UBG, so if you wanted to do that you would want it as a base and replace some of it's files with those from Tamriel Reloaded Grasses, some of the "flashier" stuff from SFO (like the lupins), run it WITH Tamriel Reloaded trees because it hand places a lot, and with Spring Overhaul.

 

My graphics card isn't good enough to run anything like that but there are a ton of them to choose from.

 

SFO Summer edition is a little more performance friendly but still lush and denser than regular edition, that's what I use.

 

yes, but not just dense, but with good variety, currently i use SFO, and Verdant take care for grasses, but there are some grasses i didnt like in the certain area, like yelowwish green in tundra and the rift, i used Unique Grass and its awesome too, but just like Verdant there are grasses i like and i didnt like

 

so i want to take grasses i like together, like springy grass in Spring Overhaul, and forest's plant green grass in Verdant

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For my setup (which AIN'T that nice), I use SFO summer, like I said, plus a little known mod "larger clumps of grass and more varied", which I swapped some models out for just like I suggested up there. I also use unique grasses and groundcovers but my system can't handle it with SFO summer so I deleted about half of the meshes (least favorites) so I don't load their graphics which brings the FPS hit down a lot. I mix in TR trees and I've replaced a few of SFO's tree textures and meshes with its files which gives me more aspen trees in place of certain pine models, gives the forest a little more diverse look. So it's very basic. But to do it still took a lot of time, because as you noticed, there are a literal buttload of files in these mods. I'm afraid you just have to go through them all one by one or you'll never know what you're replacing.

 

The way grass mod work is by assigning certain models to spawn with certain terrain types. So you'd load that stuff in TES5edit and change what can spawn it and its density.

 

But what you're talking about is easy, you have a model you don't like-- so find out which one it is and replace it. Like my motto. Keep it simple stoopid :smile:

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