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Elder Scrolls I - Arena Remake


NeonFalls

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Well, what you are proposing is creating dozens of gigs of land, meshes, voicing, characters, sounds, weapons, armour, items, music, architecture, and probably about 50 other categories of things. Very rarely is just ONE extra province made for any TES game, and rarely are they good. What you are proposing is an absolutely insanse 8 additional provinces. Tamriel Rebuilt, which was the attempt to create all of Morrowind for TES III, was never even finished even after many years. It got to part 3 of 8, which is to say, not much was made in comparison to the whole of the province.

 

To create all 8 other provinces would take a decade in optimistic terms, by which time probably TES VII will be out. Arena was able to be made because outside of the main dungeons, everything was completely randomized in terms of content. Outside cities, a 200x200 box was looped endlessly to simulate the province, meaning it may as well have not had outside areas, that happened to be a single cell. Essentially, provinces where a single exterior cell of sorts.

 

Being an owner of all four TES games, I know pretty definitely Arena sucked. It was very generic, and it's size made randomization a need. It was very stiff and lifeless seeming.

 

The idea of having one province is it is not only easier and realistic in file size, but that it wouldn't take a quarter of a century to do a decent job on it. Each game has gotten markedly smaller. Arena had way more than Daggerfall, Daggerfall way more than Morrowind, and Morrowind WAY more than Oblivion. However, they got more specific, better, and easier to mod along the way.

 

Hate to burst your bubble, but frankly I do not see this as being realistic.

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  • 3 weeks later...

From the Post Creater

 

As many people have pointed out, our main diffilculty, at the moment, is working out exactly how to place all of Tamriel into one game. We at the Arena Remake Team have many ideas regarding the solution of this problem, however, we lack the necessary experience in the coding of the Elder Scrolls Construction Set to determine whether any of these ideas will work. We are extremely confident in working out a solution to this problem.

 

So, then. Here come the plea. If you have any past experience in the coding of the Elder Scrolls Constuction Set, or have any ideas of how to solve the problem, the please contact us at: [email protected]. Any help you could offer us is greatly appreciated.

 

We are anxious to get underway with the bulk of this mod now, so any help with the above plea, or any other offer of help is be grately appreciated.

 

Thank you very much for reading...

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  • 6 months later...

The better bet would, in my opinion, to try and make Arena like it was originally planned. To be about arena fights in various provinces of Tamriel.

 

Basically, the original idea for Arena was to have the player compete in arena contests around the world eventually becoming the grand champion. On top of this you could add your own plot and subplots surrounding the player as they go from lowly slave to arena champion, rather than just recreating what is already there (and is kinda shallow).

 

This would be a much easier prospect with the current engine since most of your work would be spent making smaller-scale world in the form of towns and areas around the various arenas. Since the game is set in a time before Morrowind and Oblivion, you can get a reasonable idea how each area should look and use your own creativity to fill in the gaps. Since the path of the game would be largely linear (one province at a time, with the player only able to move around in areas allowed by his standing) you have much less work in filling out whole worldspaces initially, and can build upon them for any subplots that come to mind. As each area would be more or less stand-alone, you can have multiple working on different areas without much overlap, then link them together in whatever order you feel makes the most sense.

 

 

I've thought about doing this sort of thing myself, but realized that I would need a quite capable and dedicated team (something akin to Nehrim) to pull it off.

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Arena (and by extension Daggerfall) get a nod in video game history for what they TRIED to do, not what they accomplished. The fact of the matter is, they sucked hard by most criteria that games are measured by, and really only shone by the amount of stuff you could IMAGINE was occurring in them, not what actually transpired.

 

Making the entire landmass of Tamriel in the Skyrim engine is certainly possible. It's even possible to randomly populate it with various trees, rocks, and outcroppings. But filling it with any kind of real content will be a gigantic challenge, as evidenced by the Tamriel Rebuilt project, going on 10 years now, and nowhere close to finished or even playable in many locations.

 

If this is something that has truly grabbed your heart and attention, I suggest teaming up and joining Tamriel Rebuilt. You'll be in good, talented company.

Edited by Jeoshua
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  • 8 months later...

I would be happy to just see a remake of arena that is designed to work under a windows environment, it's quite laggy running under dosbox on my machine. A tidy up of the UI would be nice too, and gamepad support, I don't particularly like the combat system with the mouse dragging etc. Graphics don't normally bother me too much, it's the story and plot etc that is the most important. So there's no need to make a skyrim mod that turns it into arena, I think that would be impossible due to size restrictions etc.

 

I admit that I only got into the Elder Scrolls when Skyrim came out, and I only played that because they made Fallout 3 and New Vegas (Yes, I'm a Fallout fan). Since then I have bought Oblivion and Morrowind and wish that I could start from the beginning, but Arena and Daggerfall aren't that easy to get into, nor do they work nicely under dosbox.

 

I would love to be able to play them as well, without lag issues and with a nicer UI, don't need better graphics or voices (although that would be nice).

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