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Repeatable CTD Issue


Vol08

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Hey there.

 

I've been having a repeated CTD issue shortly after leaving the back exit of Bleak Falls Barrow. It happens every time around the same place as I run in the direction of the large lake by Falkreath, shortly after I have climbed down from the cave exit of Bleak Falls Barrow. I would say it happens mid-way between the lake and the bottom of the rocks below the exit.

 

If it means anything, this is on a fresh character (level 5-6) who has just cleared Bleak Falls Barrow and is exploring this part of the world for the first time.

 

My specs are:

 

Intel i5-3550 @ CPU 3.30 GHz 3.70 GHz

16 GB RAM

GTX 970 4 GB

 

Here is my load order:

 

 

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Here is my most recent Papyrus.0 log:

 

 

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I will add that all files that require cleaning have been cleaned as well as the SKSE memory fix being used. I also use ENBoost along with my Project ENB preset.

 

I'm not quite sure how to post a correct LOOT log as the guide I found in the "How to ask for help" sticky appears either out dated or I'm just a noob who can't navigate the current LOOT version correctly.

 

Any help ahead will be greatly appreciated!

 

EDIT: I tried walking around the spot from the right and arriving at the lake just behind the area where I would always CTD - it worked fine. I then tried walking towards the spot, but this time from the direction of the lake rather than from the Bleak Falls Barrow exit, and I CTD'd again.

Edited by Vol08
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Hi

 

Test with a new save.

 

That area is volatile. For that reason I don't mod Riverwood. The only mod I have used that doesn't cause CTDs in that area for me is Helgen Reborn.

 

It is one of two areas that have gone bad permanently in one of my saves. The other area is across the lake.

 

Along the road from Whiterun that goes around the lake I only use a few mods. Riverside Lodge(between Whiterun & Riverwood, Helgen Reborn(adds a barrow) & Mammoth Manor. Everything else I have tried to add caused CTDs. I even had problems with HearthFires when it first came out. Fixed by the unofficial patch I think.

 

Later

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No.

 

That area I keep vanilla. The mods I use of that type are JK's Ivarstead & Morthal. These areas are stable & they both don't have any nav-mesh issues.

 

That type of mod is easy to test & removing it would not trash your save.

 

The way I narrow down mod issues is that I check the dates of the downloads with when I started to have problems.

 

The last mod that caused problems for me was Immersive Citizens. I was passing Half-moon Mill & my followers stopped at the bridge & would not follow. I stayed for a while & noticed the no NPC would go past the bridge. I took a look at my mod dates & the last one that could cause that type of glitch was Immersive Citizens. Fortunately there was an update on the authors page & the issue went away. I was lucky.

 

Later

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