Siegrain90 Posted May 5, 2011 Share Posted May 5, 2011 (edited) Hi everyone! I'm new to TES world and to Oblivion (mods) world in particular (this is my first game of the series! :happy: ) pre-scriptum: Ah, I'm sorry for my basic english but it's not my mother language (i'm italian). :rolleyes: I write this post because I want to play Oblivion w/ mods...You might say: "It's simple, just search the forum or google it". Well, i did it. :rolleyes: I know what a .esp or .esm file is and some basic of OBMM. The problem is that I saw a lot of guides/tutorials about BOSS, BOMM, OBMM, Bash, OBSE, etc., but i can't clearly understand what I need (I mean, in which order) to do. This is the fifth time I uninstall and re-install Oblivion (I've the eng version, while SI is in italian) w/ correlate Official Expansion and plugins, because of in-game errors due to wrong installed (or loaded) mods. I'm becoming a bit frustrated. :wacko: But I don't want to play the "vanilla" Oblivion... :wallbash: So my questions are: 1) Is there a guide that clearly explains how to use OBMM and such; load order etc. (not to simple, not to difficult)?2) I just need some major graphic and aesthetic mods (terrain texture, water, horizon, PC & NPCs textures / sound improvements etc.) and some gameplay mods (I think the one I have is called OOO; uncapping levels and such), not tweaking .ini file or thing that I can't manage to do; so what is the best way to do that? :confused: 3) Which programs I need to successfully install those mods (e.g. I actually use OBMM; Wrye Bash seems too difficult or cryptic for now)? I also need a complete guide to them... (e.g. I can't run BOSS because it can't read masterlist.txt).4) The whole "thing" appears a bit confused to me, so I'd be grateful if someone could explain me how it works (e.g. the order to follow, the install methods and so on). Thanks to anyone that might help me in a such "oblivious" :tongue: quest. :thumbsup: Edited May 5, 2011 by Siegrain90 Link to comment Share on other sites More sharing options...
VestaFirepaw Posted May 5, 2011 Share Posted May 5, 2011 Well, Its as simple as 1. Putting The Data folder in your root Folder2. Activating the ESM Or if it doesnt come under all one file, Then just put the .esm and the rest of the stuff in the required foldersThen open OBMM or "Data" In your launcher, Check the .esm and youre done :D Link to comment Share on other sites More sharing options...
csgators Posted May 5, 2011 Share Posted May 5, 2011 Well, Its as simple as 1. Putting The Data folder in your root Folder2. Activating the ESM Or if it doesnt come under all one file, Then just put the .esm and the rest of the stuff in the required foldersThen open OBMM or "Data" In your launcher, Check the .esm and youre done :D You'd be much better off using OBMM to create an omod and then installing that. It makes it much easier to remove them. Link to comment Share on other sites More sharing options...
Siegrain90 Posted May 5, 2011 Author Share Posted May 5, 2011 Well, Its as simple as 1. Putting The Data folder in your root Folder2. Activating the ESM Or if it doesnt come under all one file, Then just put the .esm and the rest of the stuff in the required foldersThen open OBMM or "Data" In your launcher, Check the .esm and youre done :D Hum...So I don't need Bash or something like that? And what about BOSS (and BOMM), it works like a "mods organizator", isn't it? I put BOSS folder (with .exe; .bat etc.) in my Oblivion/Data but when I run it tells me that "masterlist.txt is impossible to read", do you know why? So basically I need Oblivion ( :thumbsup: ), some Mods (.omod, to run with OBMM; .esp / .esm, to place in the Oblivion/Data folder; textures, etc. to re-place the folders in Oblivion/Data), OBMM, OBSE for the complex scripts, BOSS for organize the load order and...Nothing more? (correct me if I'm wrong :D) Which are the most suited graphic (terrain / skin textures) and visual (hud, menu, etc.) mods in your opinion? (like QTP3 etc.) Thanks for your help :thumbsup: Link to comment Share on other sites More sharing options...
csgators Posted May 5, 2011 Share Posted May 5, 2011 (edited) The way I have found that works for me is to install everything using OBMM, download the omod version of any mods if available, otherwise create your own. Once you have added or removed any mods you should run BOSS to sort them properly and you should be good to go. If you have a ton of mods or mods that change the same things you might want to look into creating Bashed Patches and the like but I have never needed to do so to get what I want working. So basically I need Oblivion ( :thumbsup: ), some Mods (.omod, to run with OBMM; .esp / .esm, to place in the Oblivion/Data folder; textures, etc. to re-place the folders in Oblivion/Data), OBMM, OBSE for the complex scripts, BOSS for organize the load order and...Nothing more? (correct me if I'm wrong :D) Basically yes but when you create and install an omod with OBMM it does everything for you but sorting the mod order. It works nice because you can active/deactivate any mod with a click of the mouse once the omod is created with OBMM. Edited May 5, 2011 by csgators Link to comment Share on other sites More sharing options...
Siegrain90 Posted May 5, 2011 Author Share Posted May 5, 2011 (edited) The way I have found that works for me is to install everything using OBMM, download the omod version of any mods if available, otherwise create your own. Once you have added or removed any mods you should run BOSS to sort them properly and you should be good to go. If you have a ton of mods or mods that change the same things you might want to look into creating Bashed Patches and the like but I have never needed to do so to get what I want working. So basically I need Oblivion ( :thumbsup: ), some Mods (.omod, to run with OBMM; .esp / .esm, to place in the Oblivion/Data folder; textures, etc. to re-place the folders in Oblivion/Data), OBMM, OBSE for the complex scripts, BOSS for organize the load order and...Nothing more? (correct me if I'm wrong :D) Basically yes but when you create and install an omod with OBMM it does everything for you but sorting the mod order. It works nice because you can active/deactivate any mod with a click of the mouse once the omod is created with OBMM. Great. I'm uninstalling Oblivion with all the DLCs, patches and mods now, to clean everything. Another question: translating the Oblivion english copy to an italian one with an .esp mod AFTER installing mods (like OOO) will cause conflicts? Also my SI copy is in italian: can I install it behind the Oblivion english (translated or not) copy? :turned: EDIT: And...What about Archive Invalidation? :pinch: Edited May 5, 2011 by Siegrain90 Link to comment Share on other sites More sharing options...
csgators Posted May 5, 2011 Share Posted May 5, 2011 The way I have found that works for me is to install everything using OBMM, download the omod version of any mods if available, otherwise create your own. Once you have added or removed any mods you should run BOSS to sort them properly and you should be good to go. If you have a ton of mods or mods that change the same things you might want to look into creating Bashed Patches and the like but I have never needed to do so to get what I want working. So basically I need Oblivion ( :thumbsup: ), some Mods (.omod, to run with OBMM; .esp / .esm, to place in the Oblivion/Data folder; textures, etc. to re-place the folders in Oblivion/Data), OBMM, OBSE for the complex scripts, BOSS for organize the load order and...Nothing more? (correct me if I'm wrong :D) Basically yes but when you create and install an omod with OBMM it does everything for you but sorting the mod order. It works nice because you can active/deactivate any mod with a click of the mouse once the omod is created with OBMM. Great. I'm uninstalling Oblivion with all the DLCs, patches and mods now, to clean everything. Another question: translating the Oblivion english copy to an italian one with an .esp mod AFTER installing mods (like OOO) will cause conflicts? Also my SI copy is in italian: can I install it behind the Oblivion english (translated or not) copy? :turned: EDIT: And...What about Archive Invalidation? :pinch: I wish i could help you with the language thing but I have no idea. As far as archive invalidation goes you should just be able to activate it through OBMM under Utilities. Once is enough unless you run into problems. Use bben's reinstall procedure to make sure you don't have any problems with the re-install. Link to comment Share on other sites More sharing options...
Siegrain90 Posted May 5, 2011 Author Share Posted May 5, 2011 (edited) The way I have found that works for me is to install everything using OBMM, download the omod version of any mods if available, otherwise create your own. Once you have added or removed any mods you should run BOSS to sort them properly and you should be good to go. If you have a ton of mods or mods that change the same things you might want to look into creating Bashed Patches and the like but I have never needed to do so to get what I want working. So basically I need Oblivion ( :thumbsup: ), some Mods (.omod, to run with OBMM; .esp / .esm, to place in the Oblivion/Data folder; textures, etc. to re-place the folders in Oblivion/Data), OBMM, OBSE for the complex scripts, BOSS for organize the load order and...Nothing more? (correct me if I'm wrong :D) Basically yes but when you create and install an omod with OBMM it does everything for you but sorting the mod order. It works nice because you can active/deactivate any mod with a click of the mouse once the omod is created with OBMM. Great. I'm uninstalling Oblivion with all the DLCs, patches and mods now, to clean everything. Another question: translating the Oblivion english copy to an italian one with an .esp mod AFTER installing mods (like OOO) will cause conflicts? Also my SI copy is in italian: can I install it behind the Oblivion english (translated or not) copy? :turned: EDIT: And...What about Archive Invalidation? :pinch: I wish i could help you with the language thing but I have no idea. As far as archive invalidation goes you should just be able to activate it through OBMM under Utilities. Once is enough unless you run into problems. Use bben's reinstall procedure to make sure you don't have any problems with the re-install. Thank you for your answer, I find it very useful. Now I'm re-installing Oblivion without Expansion and DLCs...I hope it'll work this time! :thumbsup: :blush: Okay, I made it with some mods installed over the "vanilla" Oblivion (no Expansion, DLCs, translation). :thumbsup:Anyway BOSS won't work...When I run it, it appears an error like "BOSS cannot read masterlist.txt"...Where can I download it? :unsure: Edited May 6, 2011 by Siegrain90 Link to comment Share on other sites More sharing options...
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