likeitsillegal Posted February 7, 2016 Share Posted February 7, 2016 (edited) Hey all, I'm basically scraping for answers to save myself hours of gameplay which was sunk mostly into building two huge settlements. I'm aware of the Radio Freedom issue where the radio operator will leave his post or power will cut off; this is not that issue. The Minutemen Radio Station itself is working fine. It's the quests that they give that are broken. Kidnapping quests work; I can get them from Preston, complete them and turn them in. Greenskins, ghoul problems and raider troubles, though, are a no-go. Either from Preston or Radio Freedom, I can receive the quest but the quests show no map markers. I can move stages forward fine, but each new stage does not add a marker; and if I move to the final "complete" stage, the quest will fail. The earliest issue I noticed was Sanctuary bugging out when I killed a synth there. I had a "raider trouble" mission for Sanctuary that somehow failed and had a greyed out objective (that was ticked off) that told me to talk to Preston. I couldn't even set the quest as active, or reset it via console. The only thing I could do to it was completequest it and try to move on. The problem is now I have a bunch of Minute Man quests that just won't work, and I'm not too far into the game so I'm suddenly locked out of a ton of settlements. I've loaded my game without mods and had the issue - I've loaded older saves with all my mods with working quest markers (markers for the exact same quests/settlements that later became broken), so I've ruled out a mod being to blame. I'm not too sore on losing the ability to complete Minute Men quests, I'm just sore on losing settlements. Does anyone have an idea on what could be causing it, or at least a workaround? The closest I've come to fixing it is setting the workshop to being owned by the player, which allows me to build the settlement but it is not considered owned by me, thus I can't assign supply lines, settlers or companions there. Oddly, when I go to the location where I am meant to talk to an NPC, they'll actually talk about being in trouble a few times before going back to their usual dialog. I can't open up a conversation with them, though. Edited February 7, 2016 by likeitsillegal Link to comment Share on other sites More sharing options...
hardlydangerous Posted February 8, 2016 Share Posted February 8, 2016 (edited) It happened too me..quest no marker,I had too do the completequest command in console. I couldn't go near Garvey or listen too radio freedom without getting a radiant quest...now nothing , no radiant quests he just complains about rain.Guess if the nexus guys can't help we're doomed Edited February 9, 2016 by hardlydangerous Link to comment Share on other sites More sharing options...
SirTwist Posted February 9, 2016 Share Posted February 9, 2016 Oh, there is a bug that if you progress the quest using the console commands, it will break the chain. The easy "fix" I use is the No Settlement Attack mod, which the settlements aren't attacked. I still have to do the missions where I have to save someone if kidnapped, or go to this place and kill these people, or things, but aside from that, I don't have to lift a finger to help them out after I have the settlement established, and routes taken care of. Oh, on occasion, I go back, and adjust food, or beds, or something similar, but overall, I don't have to defend the bloody place anymore. The mod: http://www.nexusmods.com/fallout4/mods/4180/? Link to comment Share on other sites More sharing options...
hardlydangerous Posted February 9, 2016 Share Posted February 9, 2016 Already installed.It's the Radiant Quest given out on radio freedon and Garvey that are missing in my case Link to comment Share on other sites More sharing options...
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