Akiad Posted February 7, 2016 Share Posted February 7, 2016 (edited) I have been following the 'Brain Poof' tutorials on youtube on how to create your own Fallout 4 armors.For anyone interested, here's the link to their channel, its very useful. https://www.youtube.com/channel/UCvLe78hSjzrhiYHuA6PFvkA I have created a more detailed model than the one in the tutorial and so far have been able to work around missing points in the tutorial regarding a more advanced model. However upon importing into Bodyslide, the problems appear. The first issue is that no textures appear in bodyslide. This would not be an issue if it were just the actual armor without textures, as I have not created them yet, but it appears the skin underneath has lost its texture as well. http://i.imgur.com/kb6S0vs.png Upon attempting to export as a .nif, the next issue occurs: http://i.imgur.com/sg4zT3W.pngI have weighted and attached bones to all of the parts so this makes no sense to me. And finally, upon continuing the final issue pops up: http://i.imgur.com/OGAt8NS.png I assume this means there are no bones in bodyslide to export? Am I supposed to import the bones with the model into Bodyslide first? Other people have recieved atleast this last error on the tutorials and as of yet had not recieved a response from the creator, so I was wondering if anyone here could help. UPDATE: I have tried it with the bones imported into Bodyslide and it seems to remove the second error ("At least one vertex does not have any weighting assigned to it") However still no skin textures show up and it continues to tell me that the bone information is incomplete. Edited February 7, 2016 by Akiad Link to comment Share on other sites More sharing options...
toxicnova Posted February 7, 2016 Share Posted February 7, 2016 About the texture issue. You need to have the textures in your game folder and you need to make sure BodySlides setting are set up properly. Link to comment Share on other sites More sharing options...
ruddy88 Posted February 7, 2016 Share Posted February 7, 2016 Im not sure about exporting as a nif.What worked for me was using OBJ files, since I was working withblender. Export as OBJ, then open up outfit studio. New project,hit choose from file, Select a reference nif, this should be a simillar vanilla item to what yours will be (if its a full armor, choose a full armor, if its just an arm, leg etc, then choose an arm or leg armor as a reference), if its a multi part item then make sure you choose the main part in the drop down.Hit next, and choose clear outfit on the next window then hit ok.You should be in outfit studio with the reference model loaded up. If you did use a multi part vanilla item as your reference then youll see one item will be highlighted green (this is the selected one) and any others will be white. Delete the white ones or they will appear in your final nif.In the right panel, you can right click and choose import shape from obj. Do this and import your OBJ files that you exported earlier.Add all the parts you want in the nif if you have multiple parts to it.Then hit file, export, and just choose the one that says export as nif (not the one that says with reference). What this should do is create a NIF file with your OBJ shapes but will use all the skin instance and weight info from the reference file youd selected.Next youll just have to go and re-assign the BGSM files in the newly created NIF. That worked for me, although I was using vanilla items that id modified in blender, im not sure if theres something else youd need to do if created a mesh from scratch. Link to comment Share on other sites More sharing options...
Akiad Posted February 7, 2016 Author Share Posted February 7, 2016 Im not sure about exporting as a nif.What worked for me was using OBJ files, since I was working withblender. Export as OBJ, then open up outfit studio. New project,hit choose from file, Select a reference nif, this should be a simillar vanilla item to what yours will be (if its a full armor, choose a full armor, if its just an arm, leg etc, then choose an arm or leg armor as a reference), if its a multi part item then make sure you choose the main part in the drop down.Hit next, and choose clear outfit on the next window then hit ok.You should be in outfit studio with the reference model loaded up. If you did use a multi part vanilla item as your reference then youll see one item will be highlighted green (this is the selected one) and any others will be white. Delete the white ones or they will appear in your final nif.In the right panel, you can right click and choose import shape from obj. Do this and import your OBJ files that you exported earlier.Add all the parts you want in the nif if you have multiple parts to it.Then hit file, export, and just choose the one that says export as nif (not the one that says with reference). What this should do is create a NIF file with your OBJ shapes but will use all the skin instance and weight info from the reference file youd selected.Next youll just have to go and re-assign the BGSM files in the newly created NIF. That worked for me, although I was using vanilla items that id modified in blender, im not sure if theres something else youd need to do if created a mesh from scratch.I still get the same error of the bone information being incomplete. Link to comment Share on other sites More sharing options...
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