BlueRaja Posted February 7, 2016 Share Posted February 7, 2016 A number of my mods require getting to XCOM HQ in a new game to test. However, I don't see any option in the debug menu to skip the first mission, so I keep having to beat it. It's extremely time-consuming. Does anyone know how to skip that mission and go straight to XCOM HQ? Link to comment Share on other sites More sharing options...
zx64 Posted February 7, 2016 Share Posted February 7, 2016 Strategic, "Debug NonCheat Start". You can skip the intro cutscene once it has finished loading in the background. Link to comment Share on other sites More sharing options...
BlueRaja Posted February 7, 2016 Author Share Posted February 7, 2016 Ah, what a strange name! Thank you so much! Link to comment Share on other sites More sharing options...
BulletSix Posted February 9, 2016 Share Posted February 9, 2016 but how? i`ve set -allowconsole and -nostartupmovies in the launch options but i just get the normal starting options ... and btw, whaats the console key on the german keyboard? Link to comment Share on other sites More sharing options...
zx64 Posted February 9, 2016 Share Posted February 9, 2016 You need to start the game with XCOM 2\Binaries\Win64\Launcher\StartDebugging.bat instead (or F5 in ModBuddy). Console keys are normally ' and \ (referenced as Quote and Backslash in DefaultInput.ini), not sure if they're hardcoded to match the key locations on these layouts https://en.wikipedia.org/wiki/British_and_American_keyboards but it might help. Link to comment Share on other sites More sharing options...
BulletSix Posted February 9, 2016 Share Posted February 9, 2016 ah, thanks :smile:and the console key is ^ (left of the 1) on the german keyboard.-allowconsole doesn`t seem to be valid for using via steams launch options as is the debug mode (tried by c&p the options from the bat-file) so in theory i could circumvent the first mission, look where i start and then decide to keep playing normally, right? btw. the second time i tried i had a KIA in my team, so the game seems to calculate the mission, not just skipping it as success. Link to comment Share on other sites More sharing options...
zx64 Posted February 9, 2016 Share Posted February 9, 2016 -allowconsole should work from Steam but there's something special going on with launching via StartDebugging.bat that enables the debug main menu.The non-cheat start does indeed simulate the first mission, tracing the flow from the debug menu button ends up in NonCheatDebugStuff() in XGStrategy.uc, which uses SimCombat() from X2StrategyGame_SimCombat.uc. Link to comment Share on other sites More sharing options...
Kenshkrix Posted February 9, 2016 Share Posted February 9, 2016 When you run Debugging from the SDK, the console runs this to open the launcher: XCOM 2\Binaries\Win64\ModLauncherWPF.exe -allowconsole -log -autodebug Link to comment Share on other sites More sharing options...
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