Maxunit Posted May 5, 2011 Share Posted May 5, 2011 Heyo guys, I have constant CTDs since Obsidian decided to patch Fallout: NV like hell with the latest patch and I tried to pinpoint the mod/mods causing the CTDs. Here's my Load Order, hopefully someone can help me with this: [X] FalloutNV.esm[X] DeadMoney.esm[X] IWR.esm[X] FNVToolkit.esm[X] Active Wasteland.esm[X] aHUD.esm[X] Project Nevada - Core.esm[X] iHUD.esm[X] FOOK - New Vegas.esm[X] FOOK - New Vegas DLCs.esm[X] Lings.esm[X] MikotoBeauty.esm[X] Shojo Race Vegas.esm[X] Shojo Neko.esm[X] NV Child - Shojo Headgear.esm[X] DarNifiedUINV.esp[X] RX-Auto Incremental Save.esp[X] DynamiCamera.esp[X] Further3rdPersonCamera.esp[X] HUD Extended.esp[X] IWR - Rebuilt.esp[X] OperationFixedTerrain.esp[X] Purge Cell Buffers.esp[X] Readius_NV.esp[X] MikotoBPCCFull.esp[X] FOOK - New Vegas.esp[X] FOOK - New Vegas DLCs.esp[X] FOOK - Lings.esp[X] Project Nevada - Cyberware.esp[X] Active Wasteland - Vanilla Replacements.esp[X] BetterGamePerformanceV4.esp[X] CompanionDe-Equip.esp[X] FasterDialogZoom.esp[X] Project Nevada - FlashlightNVSE.esp[X] NEVECbodysuit.esp[X] AllCompanionsEssential 2.0.esp[X] Follower Home Marker.esp[X] Project Nevada - FPSWeaponWheel.esp[X] Nevada Skies.esp[X] Interior Lighting Overhaul-Realistic.esp[X] CustomLighting II.esp[X] UnderwaterFX.esp[X] UWFXGodrays.esp[X] MikotoBeauty.esp[X] UWHNV-Core.esp[X] Bouncing Natural Breasts.esp[X] TES4_MoonShadow_Race .esp[X] FNV-PC idles.esp[X] [atomic mods] follower_max_nv_1.0.esp[X] OBClothForFONV_vol1.esp[X] OBClothForFONV_vol2.esp[X] Lingerie.esp[X] Dead Space RIG NV.esp[X] ShojoKids.esp[X] Jupiter over Vegas.esp[X] SweetVeronica.esp[X] NiceCass.esp[X] MantisZeroSuit_ForNV.esp[X] Depth of View PE.esp[X] Cactai of the Wastes [plugin].esp[X] Active Wasteland - Coffee Maker.esp[X] Active Wasteland - Dead Money Replacements.esp[X] Active Wasteland - Dead Money Goggle Tints.esp[X] Active Wasteland - Goggle Tints.esp[X] Active Wasteland - Dead Money Coffee Maker.esp[X] Ghost Variants.esp Greetings, Maxunit Link to comment Share on other sites More sharing options...
TixIssence Posted May 6, 2011 Share Posted May 6, 2011 So Maxunit, Was there a newly added Mod? Does it Crash in a Certain Cell? or you are just randomly roaming the wastes? Some Big Mods won't work with the new patch. (I read it somewhere here in the nexus too) Link to comment Share on other sites More sharing options...
jhardingame Posted May 6, 2011 Share Posted May 6, 2011 Just a quick note here;Make sure your mods are updated, and that you're not using the old version of the GECK power-up. Anything edited/made with the GECK powerup will no longer work with New Vegas. Link to comment Share on other sites More sharing options...
viking99 Posted May 6, 2011 Share Posted May 6, 2011 there is a new version of geck powerup found here. http://www.newvegasnexus.com/downloads/file.php?id=41642. it works with version 1.3 Link to comment Share on other sites More sharing options...
Maxunit Posted May 6, 2011 Author Share Posted May 6, 2011 (edited) The last mods which I added was the latest FOOK Version. I don't know which of those mods have been created with GECK PowerUp and which might conflict with something else. I noticed tho, that for some reason, if I activate the mods, that certain Shotgun Types (20Gauge Shell ones) are missing the Muzzle Flash sprites. @ Tix Issence: Heyo, bro So Maxunit, Was there a newly added Mod? Does it Crash in a Certain Cell? or you are just randomly roaming the wastes? Some Big Mods won't work with the new patch. (I read it somewhere here in the nexus too) It randomly crashes when I browse the Wasteland or if I wander around in Caves n stuff. Edited May 6, 2011 by Maxunit Link to comment Share on other sites More sharing options...
viking99 Posted May 6, 2011 Share Posted May 6, 2011 do you use nvse extender if so update to the latest version. it is 1.10 i think. make a backup of you save file and your mods. open your mods in the new geck 1.3 and save them again. if yhat doesn't help disable all your mods and add them one by one and try to locate the error. Link to comment Share on other sites More sharing options...
Maxunit Posted May 7, 2011 Author Share Posted May 7, 2011 I checked the forums a bit more and read, that either re-saving all the mods with the new GECK OR! changing the "Date modified" info from the FalloutNV.esm back to October 2010 should fix the problems. But I think I'm going to do the harder way and re-save all the mods with the GECK. PS: Yea, I'm using the newest NVSE 1.10 Link to comment Share on other sites More sharing options...
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