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FNIS error


akiresenpai

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Did you follow the FNIS installation guide?

FNIS nexus page has some troubleshooting faqs including that error.

That file is part of XP32MSE skeleton. It's the first file in the folder, so I'm guessing FNIS can't access any of them.

Are you using Mod Organizer? If so, use the STEP guide and run FNIS from MO.

After all these steps, if everything looks right but it still gives "file not found (error 53)" post on Fore's nexus page.

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Did you follow the FNIS installation guide?

FNIS nexus page has some troubleshooting faqs including that error.

That file is part of XP32MSE skeleton. It's the first file in the folder, so I'm guessing FNIS can't access any of them.

Are you using Mod Organizer? If so, use the STEP guide and run FNIS from MO.

After all these steps, if everything looks right but it still gives "file not found (error 53)" post on Fore's nexus page.

well i looked on there an it says Ensure the animation sets you have installed are correctly placed in priority in the left-hand pane and FNIS is using the one you want. Open the Data tab in the right-hand pane and examine the filetree to see which animation is being used in the VFS.

Navigate the filetree by expanding: data>meshes>actors>character>behaviors> and see which mod is providing the file.
If the file name is displayed in red, the mouse tooltip will show which other mods are also providing this file. Move the correct mod to the correct location.
Im not sure what they mean by moving it to the correct location
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That's cool. What they mean is if you installed a mod that gives females a "Bullet-time Double Flying Swan Kick like Trinity in The Matrix," it might conflict with the cartoon Shrek imitation version by Fiona. In other words that's not critical unless you have a lot of different animations.

To get past this problem, check that you have these mods in this order near the bottom of your folder list in MO:

* Realistic Ragdolls and Force required for XPMSE

* FNIS Behavior

* ( any FNIS animations plugins, like Sexy Moves, CreaturePack, Spells) I recommend all those

* NetImmerse Override for XPMSE

* HDT Physics Extensions which XPMSE is made to support

* XPMSE

After you have this order, follow this guide to set FNIS to run from Mod Oganizer, so it can "see" all the parts. Make sure you have the "Skeleton Arm fix" checked, you'll need it.
After you run GenerateFNISforUsers, according to the STEP guide, and have created a mod from the overwrite folder, move that folder above XPMSE. That way nothing overwrites XPMSE.
EDIT: I would add one thing to the STEP guide, In Mod Organizer, the drop-down box for executables, select <Edit...>, GenerateFNISforUsers, the "Start in" field should be your Skyrim folder (X:\Apps\Steam\SteamApps\common\Skyrim)
If you still have problems, post the output text from FNIS.
Edited by Tony_OQuinn
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ok so i guess i need to move stuff then bc my FNIS and others arent near the bottom of my list

 

also is there a list or anything of mods that I also should load after FNIS? if anything ill just put my current load order and you can help me out (if you can please)

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I haven't run LOOT yet


# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

hdtHighHeel.esm

SGHairPackBase.esm

RaceCompatibility.esm

EFFCore.esm

ApachiiHair.esm

ETaC - RESOURCES.esm

moonpath.esm

HalfDryadElf.esm

TERAArmors.esm

AOM.esm

dD - Realistic Ragdoll Force - Realistic.esp

ethereal_elven_overhaul.esp

UFO - Ultimate Follower Overhaul.esp

VL No AoE Drain.esp

UIExtensions.esp

[MPX] NPC Gender Race Heights +Dawnguard.esp

vImmersiveBeds.esp

SummonValeDeer.esp

The Paarthurnax Dilemma.esp

The Bears.esp

Tiny.esp

TheEyesOfBeauty.esp

[+]K's_Faendal[+].esp

[+]K's_Marcurio[+].esp

Tera Armor Level List.esp

SuccubusRaceLite.esp

The Ningheim.esp

SkyUI.esp

rrhair3.esp

FNIS.esp

RaceMenu.esp

RaceMenuPlugin.esp

KS Hairdos - HDT.esp

KS Hairdo's.esp

SGHairPackAIO.esp

Better Vampires.esp

RaceCompatibilityUSKPOverride.esp

Burning Skies.esp

Real Flying.esp

Weapons & Armor Fixes_Remade.esp

DialogueTweaks.esp

ETaC - Complete.esp

JKs Skyrim.esp

ETaC - Dragon Bridge South.esp

Immersive Citizens - AI Overhaul.esp

Clothing & Clutter Fixes.esp

Animated Dragon Wings.esp

NoFallDamageforVL.esp

The Eyes Of Beauty - Elves Edition.esp

PrettyKhajiit.esp

Hothtrooper44_Armor_Ecksstra.esp

DiplomaticImmunity.esp

PWwaterfall.esp

Immersive Orc Strongholds.esp

Helgen Reborn.esp

SkyHavenTempleEnhanced.esp

EFFDialogue.esp

Immersive Interiors.esp

Immersive Whiterun.esp

Hothtrooper44_ArmorCompilation.esp

Immersive Solstheim.esp

BetterDGEntrance.esp

moonpath_questdata.esp

RealisticNeedsandDiseases.esp

RND_HearthFires-Patch.esp

Drinking Fountains of Skyrim.esp

FlyableDragons.esp

WellsOfSkyrimRND ETaC including South Dragon Bridge Patch.esp

WellsOfSkyrimRND.esp

BarenziahQuestMarkers.esp

Purewaters.esp

RND_AnimalLoot.esp

RND_PureWaters-Patch.esp

RND_Dawnguard-Patch.esp

RND_Dragonborn-Patch.esp

RND_DrinkingFountains-Patch.esp

RND_USKP-Patch.esp

[K's_The Companions Followers for Male].esp

Elisif Makeover.esp

Elisif the Fair marriable.esp

HalfDryadElf.esp

SeraphineHuntedArmor.esp

AOM.esp

Kawaii followers.esp

TemptressVixen.esp

Cat_mount.esp

j3x-flyableDragons.esp

KhajiitChildren.esp

ArtoriasLagrie.esp

FlyableMounts.esp

P1FlyingRing.esp

Davjes_UNPSorceressArmorHHS.esp

DudestiaMultiMarriages.esp

Moose&Carrie.esp

BonesTheDracolich.esp

Mononoke.esp

Arachne.esp

Legs.esp

PrivateSquadV02L.esp

Hermit.esp

Kawaii Face Presets.esp

ApachiiHelmetWigs.esp

Chau.esp

DragonChristine.esp

Icy.esp

My_Little_hatchling.esp

voidMountedFollowers.esp

Crista_Follower.esp

Nylea.esp

InnovaEyes.esp

TST_Annerose.esp

Alternate Start - Live Another Life.esp

FNIS_PCEA2.esp

FNISspells.esp

XPMSE.esp
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I don't see any issues with your plugin list at a glance (doesn't mean there aren't any). But keep in mind your folder list order is far more important for the FNIS process. For example, "NPC Gender Race Heights" may have a skeleton and animations in it, but FNIS won't care as long as the FNIS and XPMSE folders are under it on the left side of MO. When you generate animations, all NPC's will use the XPMSE and FNIS files unless they have their own files embedded in their mod folder, in which case they'll use their own animations designed and packaged by the author.

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